Kenney
5d4837d2d7
Merge pull request #29 from akien-mga/godot4.5
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Check in Godot 4.5 .import changes, run upgrade tool, fix ogg comment
2025-09-18 11:32:17 +07:00
Rémi Verschelde
09cf26d30e
Check in Godot 4.5 .import changes, run upgrade tool, fix ogg comment
2025-09-18 11:02:54 +07:00
Kenney
35069ae0fc
Upgraded to Godot 4.5
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Upgraded to Godot 4.5, added a skybox, small tweaks and changes, and breakable blocks!
2025-09-16 21:21:01 +07:00
Kenney
8a00aa235f
Merge pull request #28 from Calinou/update-to-godot-4.4.1
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Update to Godot 4.4.1, fix visuals in web export
2025-09-16 18:54:47 +07:00
Kenney
050df82317
Merge pull request #25 from Joseph-DiGiovanni/falling-platform-fix
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Make falling platform frame rate independent
2025-09-16 18:54:14 +07:00
Kenney
b965ff4346
Merge pull request #26 from Joseph-DiGiovanni/analog-animation-fix
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Fix walking animation speed with analog movement
2025-09-16 18:53:53 +07:00
Hugo Locurcio
136af9113c
Update to Godot 4.4.1, fix visuals in web export
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This performs various upgrades and fixes:
- Use lossless compression for all textures to improve quality and fix
textures on the web export. Textures are very small in size, so they didn't
use much memory in the first place anyway.
- Adjust the appearance when running under the Compatibility rendering method
(including the web export), so that the scene brightness roughly matches
Forward+.
- Enable physics interpolation for smoother visuals when the rendering
FPS doesn't match the physics tick rate (60 in this project).
- Switch the physics engine to Jolt Physics for faster, more reliable physics.
- Use the `canvas_items` stretch mode to scale 2D elements automatically.
- Remove redundant CanvasLayer node for the HUD (not needed in 3D games).
- Tweak the HUD to constrain the coin display to a 16:9 aspect ratio, so that
the coin display isn't too far away on ultrawide displays.
2025-07-29 02:39:08 +07:00
Joseph DiGiovanni
ffa7ca6857
Use physics_process to move falling platform
2025-02-25 20:14:28 +07:00
Joseph DiGiovanni
767f0f052f
Reorganize falling platform logic
2025-02-25 20:14:28 +07:00
Joseph DiGiovanni
1fe809c95d
Fix walking animation speed with analog movement
2025-02-25 17:20:10 +07:00
Joseph DiGiovanni
3c0bc7b645
Make falling platform frame rate independent
2025-02-25 16:52:10 +07:00
Kenney
9c1ca24b12
Merge pull request #21 from Pomdap/fix-player-jump
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Fix player jump animation
2024-09-06 07:50:04 +07:00
Kenney
baa0306500
Merge pull request #20 from Pomdap/fix-cloud-transparency
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Fix cloud transparency
2024-09-06 07:49:55 +07:00
Frédéric Batardy
e7f866420c
Set linear loop on character jump animation
2024-08-19 22:21:25 +07:00
Frédéric Batardy
f410960f37
Fix cloud transparency
2024-08-19 22:06:08 +07:00
Kenney
ef66dd3c56
Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-3D-Platformer
2024-08-17 21:11:11 +07:00
Kenney
1f2cc80c97
Update splash-screen.png
2024-08-17 21:10:56 +07:00
Kenney
6b59204042
Update README.md
2024-08-17 16:36:20 +07:00
Kenney
d5e6c5bac0
Update to Godot 4.3 (stable)
2024-08-17 16:35:52 +07:00
Kenney
036eb8caa9
Merge pull request #19 from NathanLovato/main
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Update to Godot 4.3, fix AnimationPlayer blending issue in Godot 4.3
2024-08-17 16:21:46 +07:00
Nathan Lovato
78aafa45f3
fix AnimationPlayer blending issue in Godot 4.3
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I made two sets of changes:
- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Nathan Lovato
41595b7ff5
update import files to Godot 4.3
2024-08-17 16:16:49 +07:00
Kenney
051ed3da98
Progress
2024-08-17 13:06:52 +07:00
Kenney
f51aa62615
Progress
2024-07-04 19:00:22 +07:00
Kenney
7981d9f283
Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-3D-Platformer
2024-07-04 18:47:41 +07:00
Kenney
d30cfe55d7
Progress
2024-07-04 18:47:32 +07:00
Kenney
bbdb2c8e15
Merge pull request #16 from Joseph-DiGiovanni/main
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Player movement improvements
2024-07-04 18:44:05 +07:00
Kenney
fbbbdd0f06
Merge pull request #13 from tomdevelops/feature/release-4.2
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Updates for Release 4.2
2024-07-04 18:33:27 +07:00
Kenney
6bc869e1f8
Update project.godot
2024-07-04 18:31:34 +07:00
Joseph DiGiovanni
a5f8ceb985
Improve handling analog movement
2023-12-19 10:25:48 +07:00
Joseph DiGiovanni
91a2c4a89f
Simplify jump function
2023-12-16 23:52:28 +07:00
tomdevelops
98961bc881
removed not needed _subresources object in dust.glb.import
2023-10-31 23:29:14 +07:00
tomdevelops
682cd3f93e
fixed cloud scene node ref
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removes the warning logs during runtime
2023-10-31 23:05:33 +07:00
tomdevelops
72f82e8d26
added missing antenna node to player scene
2023-10-31 23:05:04 +07:00
tomdevelops
4cbf4a11cd
migrated coin scene format
2023-10-31 23:04:49 +07:00
tomdevelops
1a719c22f8
fixed platforms by integrating the CollisionShape3D into the StaticBody3D
2023-10-31 23:04:19 +07:00
tomdevelops
1a5c4f91a1
moved character nodes to according scene and removed them from player scene
2023-10-31 23:04:03 +07:00
tomdevelops
d5d81481d6
*.glb.import files update
2023-10-31 23:03:40 +07:00
tomdevelops
78cf30ac99
updated dust.res asset to new format
2023-10-31 23:02:57 +07:00
tomdevelops
e2f140820b
updated project file to v4.2
2023-10-31 23:02:30 +07:00
Kenney
67ebc2f8ec
Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-3D-Platformer
2023-10-02 10:41:17 +07:00
Kenney
b69258c956
Updated default quality settings
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Set anti-aliasing to FXAA, soft shadow quality to 'low'
2023-10-02 10:41:14 +07:00
Kenney
bef29e2e27
Merge pull request #9 from polylemtea/main
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Fix HUD label did not update after coins collected
2023-09-19 10:05:02 +07:00
polylemtea
c64aab4209
Fix HUD label did not update after collected coins
2023-09-19 15:03:37 +07:00
Kenney
c8162b7af9
Small adjustments
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Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney
f9731dff46
Changes, fixes and additions
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### Coding & project
- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like
### Gameplay
- Respawning added
- Falling platforms added
- Clouds (floating cubes) added
### Sprites
- Newly designed splash screen
- Newly designed coin HUD icon
### Audio
- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00
Kenney
7e1deca901
Merge pull request #6 from akien-mga/fix-case-sensitivity-issue
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Fix another wrong case in texture path
2023-09-16 15:07:35 +07:00
Rémi Verschelde
f51bdfef57
Fix another wrong case in texture path
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Missed in the previous PR.
2023-09-16 14:51:10 +07:00
Kenney
366689e20b
Merge pull request #4 from Alex2782/main
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Added respawn area
2023-09-16 09:40:03 +07:00
Alexander Hartmann
18c2aceb52
added respawn area / trigger
2023-09-16 02:26:30 +07:00