Commit Graph

60 Commits (main)
 

Author SHA1 Message Date
Kenney 5d4837d2d7
Merge pull request #29 from akien-mga/godot4.5
Check in Godot 4.5 .import changes, run upgrade tool, fix ogg comment
2025-09-18 11:32:17 +07:00
Rémi Verschelde 09cf26d30e
Check in Godot 4.5 .import changes, run upgrade tool, fix ogg comment 2025-09-18 11:02:54 +07:00
Kenney 35069ae0fc Upgraded to Godot 4.5
Upgraded to Godot 4.5, added a skybox, small tweaks and changes, and breakable blocks!
2025-09-16 21:21:01 +07:00
Kenney 8a00aa235f
Merge pull request #28 from Calinou/update-to-godot-4.4.1
Update to Godot 4.4.1, fix visuals in web export
2025-09-16 18:54:47 +07:00
Kenney 050df82317
Merge pull request #25 from Joseph-DiGiovanni/falling-platform-fix
Make falling platform frame rate independent
2025-09-16 18:54:14 +07:00
Kenney b965ff4346
Merge pull request #26 from Joseph-DiGiovanni/analog-animation-fix
Fix walking animation speed with analog movement
2025-09-16 18:53:53 +07:00
Hugo Locurcio 136af9113c
Update to Godot 4.4.1, fix visuals in web export
This performs various upgrades and fixes:

- Use lossless compression for all textures to improve quality and fix
  textures on the web export. Textures are very small in size, so they didn't
  use much memory in the first place anyway.
- Adjust the appearance when running under the Compatibility rendering method
  (including the web export), so that the scene brightness roughly matches
  Forward+.
- Enable physics interpolation for smoother visuals when the rendering
  FPS doesn't match the physics tick rate (60 in this project).
- Switch the physics engine to Jolt Physics for faster, more reliable physics.
- Use the `canvas_items` stretch mode to scale 2D elements automatically.
- Remove redundant CanvasLayer node for the HUD (not needed in 3D games).
- Tweak the HUD to constrain the coin display to a 16:9 aspect ratio, so that
  the coin display isn't too far away on ultrawide displays.
2025-07-29 02:39:08 +07:00
Joseph DiGiovanni ffa7ca6857 Use physics_process to move falling platform 2025-02-25 20:14:28 +07:00
Joseph DiGiovanni 767f0f052f Reorganize falling platform logic 2025-02-25 20:14:28 +07:00
Joseph DiGiovanni 1fe809c95d Fix walking animation speed with analog movement 2025-02-25 17:20:10 +07:00
Joseph DiGiovanni 3c0bc7b645 Make falling platform frame rate independent 2025-02-25 16:52:10 +07:00
Kenney 9c1ca24b12
Merge pull request #21 from Pomdap/fix-player-jump
Fix player jump animation
2024-09-06 07:50:04 +07:00
Kenney baa0306500
Merge pull request #20 from Pomdap/fix-cloud-transparency
Fix cloud transparency
2024-09-06 07:49:55 +07:00
Frédéric Batardy e7f866420c Set linear loop on character jump animation 2024-08-19 22:21:25 +07:00
Frédéric Batardy f410960f37 Fix cloud transparency 2024-08-19 22:06:08 +07:00
Kenney ef66dd3c56 Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-3D-Platformer 2024-08-17 21:11:11 +07:00
Kenney 1f2cc80c97 Update splash-screen.png 2024-08-17 21:10:56 +07:00
Kenney 6b59204042
Update README.md 2024-08-17 16:36:20 +07:00
Kenney d5e6c5bac0 Update to Godot 4.3 (stable) 2024-08-17 16:35:52 +07:00
Kenney 036eb8caa9
Merge pull request #19 from NathanLovato/main
Update to Godot 4.3, fix AnimationPlayer blending issue in Godot 4.3
2024-08-17 16:21:46 +07:00
Nathan Lovato 78aafa45f3 fix AnimationPlayer blending issue in Godot 4.3
I made two sets of changes:

- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Nathan Lovato 41595b7ff5 update import files to Godot 4.3 2024-08-17 16:16:49 +07:00
Kenney 051ed3da98 Progress 2024-08-17 13:06:52 +07:00
Kenney f51aa62615 Progress 2024-07-04 19:00:22 +07:00
Kenney 7981d9f283 Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-3D-Platformer 2024-07-04 18:47:41 +07:00
Kenney d30cfe55d7 Progress 2024-07-04 18:47:32 +07:00
Kenney bbdb2c8e15
Merge pull request #16 from Joseph-DiGiovanni/main
Player movement improvements
2024-07-04 18:44:05 +07:00
Kenney fbbbdd0f06
Merge pull request #13 from tomdevelops/feature/release-4.2
Updates for Release 4.2
2024-07-04 18:33:27 +07:00
Kenney 6bc869e1f8 Update project.godot 2024-07-04 18:31:34 +07:00
Joseph DiGiovanni a5f8ceb985 Improve handling analog movement 2023-12-19 10:25:48 +07:00
Joseph DiGiovanni 91a2c4a89f Simplify jump function 2023-12-16 23:52:28 +07:00
tomdevelops 98961bc881
removed not needed _subresources object in dust.glb.import 2023-10-31 23:29:14 +07:00
tomdevelops 682cd3f93e
fixed cloud scene node ref
removes the warning logs during runtime
2023-10-31 23:05:33 +07:00
tomdevelops 72f82e8d26
added missing antenna node to player scene 2023-10-31 23:05:04 +07:00
tomdevelops 4cbf4a11cd
migrated coin scene format 2023-10-31 23:04:49 +07:00
tomdevelops 1a719c22f8
fixed platforms by integrating the CollisionShape3D into the StaticBody3D 2023-10-31 23:04:19 +07:00
tomdevelops 1a5c4f91a1
moved character nodes to according scene and removed them from player scene 2023-10-31 23:04:03 +07:00
tomdevelops d5d81481d6
*.glb.import files update 2023-10-31 23:03:40 +07:00
tomdevelops 78cf30ac99
updated dust.res asset to new format 2023-10-31 23:02:57 +07:00
tomdevelops e2f140820b
updated project file to v4.2 2023-10-31 23:02:30 +07:00
Kenney 67ebc2f8ec Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-3D-Platformer 2023-10-02 10:41:17 +07:00
Kenney b69258c956 Updated default quality settings
Set anti-aliasing to FXAA, soft shadow quality to 'low'
2023-10-02 10:41:14 +07:00
Kenney bef29e2e27
Merge pull request #9 from polylemtea/main
Fix HUD label did not update after coins collected
2023-09-19 10:05:02 +07:00
polylemtea c64aab4209 Fix HUD label did not update after collected coins 2023-09-19 15:03:37 +07:00
Kenney c8162b7af9 Small adjustments
Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney f9731dff46 Changes, fixes and additions
### Coding & project

- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like

### Gameplay

- Respawning added
- Falling platforms added
- Clouds (floating cubes) added

### Sprites

- Newly designed splash screen
- Newly designed coin HUD icon

### Audio

- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00
Kenney 7e1deca901
Merge pull request #6 from akien-mga/fix-case-sensitivity-issue
Fix another wrong case in texture path
2023-09-16 15:07:35 +07:00
Rémi Verschelde f51bdfef57
Fix another wrong case in texture path
Missed in the previous PR.
2023-09-16 14:51:10 +07:00
Kenney 366689e20b
Merge pull request #4 from Alex2782/main
Added respawn area
2023-09-16 09:40:03 +07:00
Alexander Hartmann 18c2aceb52 added respawn area / trigger 2023-09-16 02:26:30 +07:00