Merge pull request #28 from Calinou/update-to-godot-4.4.1

Update to Godot 4.4.1, fix visuals in web export
pull/29/head
Kenney 2025-09-16 18:54:47 +07:00 committed by GitHub
commit 8a00aa235f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
32 changed files with 88 additions and 33 deletions

@ -23,6 +23,7 @@ allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]

@ -3,20 +3,19 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://0odt7cvj574e"
path.bptc="res://.godot/imported/colormap.png-c1bc3c3aabeec406ff4b53328583776a.bptc.ctex"
path="res://.godot/imported/colormap.png-c1bc3c3aabeec406ff4b53328583776a.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
"vram_texture": false
}
[deps]
source_file="res://models/Textures/colormap.png"
dest_files=["res://.godot/imported/colormap.png-c1bc3c3aabeec406ff4b53328583776a.bptc.ctex"]
dest_files=["res://.godot/imported/colormap.png-c1bc3c3aabeec406ff4b53328583776a.ctex"]
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@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

@ -0,0 +1 @@
uid://dlh7g3g207i7c

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://dy017k58p20sk"]
[ext_resource type="PackedScene" uid="uid://bsrmqj84lksd7" path="res://models/cloud.glb" id="1_pjiy0"]
[ext_resource type="Script" path="res://objects/cloud.gd" id="2_hugjq"]
[ext_resource type="Script" uid="uid://dlh7g3g207i7c" path="res://objects/cloud.gd" id="2_hugjq"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m5bs8"]
transparency = 1

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uid://0gfgixhikw1y

File diff suppressed because one or more lines are too long

@ -0,0 +1 @@
uid://c1yo3ijh0gjjt

@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://c8up71en5djgm"]
[ext_resource type="PackedScene" uid="uid://biyd6x403gvny" path="res://models/platform-falling.glb" id="1_gkggt"]
[ext_resource type="Script" path="res://objects/platform_falling.gd" id="2_6ganw"]
[ext_resource type="Script" uid="uid://c1yo3ijh0gjjt" path="res://objects/platform_falling.gd" id="2_6ganw"]
[sub_resource type="BoxShape3D" id="BoxShape3D_t551e"]
size = Vector3(2, 0.1, 2)

@ -1,6 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://dl2ed4gkybggf"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffboj"]
[ext_resource type="Script" uid="uid://br1k30d32naot" path="res://scripts/player.gd" id="1_ffboj"]
[ext_resource type="PackedScene" uid="uid://c0e27836xgmhi" path="res://objects/character.tscn" id="2_nero3"]
[ext_resource type="Texture2D" uid="uid://8ggihh27mlrr" path="res://sprites/blob_shadow.png" id="3_0c7wt"]
[ext_resource type="ArrayMesh" uid="uid://deu06eho4c74" path="res://meshes/dust.res" id="4_mvhqy"]
@ -41,6 +41,7 @@ modulate = Color(1, 1, 1, 0.705882)
normal_fade = 0.5
[node name="ParticlesTrail" type="CPUParticles3D" parent="."]
physics_interpolation_mode = 2
material_override = SubResource("StandardMaterial3D_q7stj")
cast_shadow = 0
amount = 60

@ -13,7 +13,7 @@ config_version=5
config/name="Starter Kit 3D Platformer"
config/tags=PackedStringArray("starterkit")
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/features=PackedStringArray("4.4", "Forward Plus")
boot_splash/bg_color=Color(0.92549, 0.92549, 0.960784, 1)
boot_splash/image="res://splash-screen.png"
config/icon="res://icon.png"
@ -26,6 +26,8 @@ Audio="*res://scripts/audio.gd"
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor]
@ -104,6 +106,11 @@ zoom_out={
]
}
[physics]
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true
[rendering]
anti_aliasing/quality/screen_space_aa=1

@ -1,15 +1,16 @@
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[gd_scene load_steps=16 format=3 uid="uid://bqqgyqafm7xwp"]
[ext_resource type="Environment" uid="uid://bqnqgflivjvue" path="res://scenes/main-environment.tres" id="1_ahusb"]
[ext_resource type="Script" uid="uid://djpme521r3cxe" path="res://scripts/main.gd" id="1_jkv2x"]
[ext_resource type="PackedScene" uid="uid://dl2ed4gkybggf" path="res://objects/player.tscn" id="2_onms2"]
[ext_resource type="Script" path="res://scripts/view.gd" id="5_bg0fr"]
[ext_resource type="Script" uid="uid://bcg2kkbsnttec" path="res://scripts/view.gd" id="5_bg0fr"]
[ext_resource type="PackedScene" uid="uid://cnymdajj1vsqm" path="res://objects/platform.tscn" id="6_sdmev"]
[ext_resource type="PackedScene" uid="uid://rjh4ifidqrfp" path="res://objects/platform_medium.tscn" id="7_ixpj3"]
[ext_resource type="PackedScene" uid="uid://uqr4hswv6d2g" path="res://objects/platform_grass_large_round.tscn" id="8_4oh1e"]
[ext_resource type="PackedScene" uid="uid://c8up71en5djgm" path="res://objects/platform_falling.tscn" id="9_2fnpo"]
[ext_resource type="PackedScene" uid="uid://dtjvjdjl8cs6e" path="res://models/flag.glb" id="9_fw1f5"]
[ext_resource type="PackedScene" uid="uid://dfpisimsgf5ce" path="res://objects/coin.tscn" id="10_fwhys"]
[ext_resource type="Script" path="res://scripts/hud.gd" id="11_apvpm"]
[ext_resource type="Script" uid="uid://bap462su1xjtx" path="res://scripts/hud.gd" id="11_apvpm"]
[ext_resource type="PackedScene" uid="uid://dy017k58p20sk" path="res://objects/cloud.tscn" id="13_drtpy"]
[ext_resource type="Texture2D" uid="uid://cd7oyc56ehkx1" path="res://sprites/coin.png" id="13_jfda3"]
[ext_resource type="FontFile" uid="uid://d0cxd77jybrcn" path="res://fonts/lilita_one_regular.ttf" id="17_tk810"]
@ -21,6 +22,7 @@ shadow_color = Color(0, 0, 0, 0.376471)
shadow_offset = Vector2(2, 2)
[node name="Main" type="Node3D"]
script = ExtResource("1_jkv2x")
[node name="Environment" type="WorldEnvironment" parent="."]
environment = ExtResource("1_ahusb")
@ -135,10 +137,22 @@ transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -
shadow_enabled = true
shadow_opacity = 0.75
[node name="HUD" type="CanvasLayer" parent="."]
[node name="HUD" type="Control" parent="."]
layout_mode = 3
anchors_preset = 13
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -640.0
offset_right = 640.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 8
size_flags_vertical = 8
script = ExtResource("11_apvpm")
[node name="Icon" type="TextureRect" parent="HUD"]
layout_mode = 0
offset_left = 57.0
offset_top = 67.0
offset_right = 313.0
@ -147,19 +161,23 @@ scale = Vector2(0.2, 0.2)
texture = ExtResource("13_jfda3")
[node name="x" type="Label" parent="HUD"]
layout_mode = 0
offset_left = 112.0
offset_top = 64.0
offset_right = 144.0
offset_bottom = 123.0
text = "×"
label_settings = SubResource("LabelSettings_38ys3")
metadata/_edit_use_anchors_ = true
[node name="Coins" type="Label" parent="HUD"]
layout_mode = 0
offset_left = 144.0
offset_top = 64.0
offset_right = 368.0
offset_bottom = 123.0
text = "0"
label_settings = SubResource("LabelSettings_38ys3")
metadata/_edit_use_anchors_ = true
[connection signal="coin_collected" from="Player" to="HUD" method="_on_coin_collected"]

@ -0,0 +1 @@
uid://71e1lia2abr7

@ -1,4 +1,4 @@
extends CanvasLayer
extends Control
func _on_coin_collected(coins):

@ -0,0 +1 @@
uid://bap462su1xjtx

@ -0,0 +1,11 @@
extends Node3D
func _ready() -> void:
if RenderingServer.get_current_rendering_method() == "gl_compatibility":
# Reduce background and sun brightness when using the Compatibility renderer;
# this tries to roughly match the appearance of Forward+.
# This compensates for the different color space and light rendering for lights with shadows enabled.
$Sun.light_energy = 0.24
$Sun.shadow_opacity = 0.85
$Environment.environment.background_energy_multiplier = 0.25

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