| .. |
|
audio_manager.gd
|
nvim copilot
|
2025-09-09 11:12:26 +07:00 |
|
audio_manager.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
chest.gd
|
nvim copilot
|
2025-09-09 11:12:26 +07:00 |
|
chest.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
enemies_ui_manager.gd
|
copilot optimized enemies_ui_manager
|
2025-09-09 11:16:46 +07:00 |
|
enemies_ui_manager.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
enemy.gd
|
Godot 4.5.1rc2
|
2025-10-12 10:00:35 +07:00 |
|
enemy.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
enemy_overlay.gd
|
AI part 5
|
2025-08-20 18:04:00 +07:00 |
|
enemy_overlay.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
enemy_ui.gd
|
Godot 4.5.1rc2
|
2025-10-12 10:00:35 +07:00 |
|
enemy_ui.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
explosion.gd
|
completed range_weapons
|
2025-08-25 09:58:12 +07:00 |
|
explosion.gd.uid
|
windows
|
2025-08-25 09:00:36 +07:00 |
|
game_manager.gd
|
Godot 4.5 beta 6
|
2025-08-23 12:14:19 +07:00 |
|
game_manager.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
hitbox.gd
|
AI
|
2025-08-18 18:46:17 +07:00 |
|
hitbox.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
hurtbox.gd
|
AI
|
2025-08-18 18:46:17 +07:00 |
|
hurtbox.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
interaction_area.gd
|
AI
|
2025-08-18 18:46:17 +07:00 |
|
interaction_area.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
interaction_manager.gd
|
AI
|
2025-08-18 18:46:17 +07:00 |
|
interaction_manager.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
item.gd
|
AI
|
2025-08-18 18:46:17 +07:00 |
|
item.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
item_interactable.gd
|
AI
|
2025-08-18 18:46:17 +07:00 |
|
item_interactable.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
knight.gd
|
Targets and Enemies are killable with the projectile.
|
2025-08-22 11:42:04 +07:00 |
|
knight.gd.uid
|
add new player rogue
|
2025-07-02 18:39:22 +07:00 |
|
navigation_manager.gd
|
ai part 3
|
2025-08-20 14:17:17 +07:00 |
|
navigation_manager.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
player.gd
|
AI part 5
|
2025-08-20 18:04:00 +07:00 |
|
player.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
projectile.gd
|
Targets and Enemies are killable with the projectile.
|
2025-08-22 11:42:04 +07:00 |
|
projectile.gd.uid
|
input events are forwarded to player.gd and rogue is able to shoot some arrows
|
2025-07-03 12:43:16 +07:00 |
|
rogue.gd
|
AI part 5
|
2025-08-20 18:04:00 +07:00 |
|
rogue.gd.uid
|
add new player rogue
|
2025-07-02 18:39:22 +07:00 |
|
spawn_manager.gd
|
Godot 4.5.1rc2
|
2025-10-12 10:00:35 +07:00 |
|
spawn_manager.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
spawn_point.gd
|
AI part 5
|
2025-08-20 18:04:00 +07:00 |
|
spawn_point.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
target.gd
|
Targets and Enemies are killable with the projectile.
|
2025-08-22 11:42:04 +07:00 |
|
target.gd.uid
|
projectile hit detection as Area3D
|
2025-07-06 20:18:34 +07:00 |
|
ui.gd
|
Godot 4.5.1rc2
|
2025-10-12 10:00:35 +07:00 |
|
ui.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
unit.gd
|
Targets and Enemies are killable with the projectile.
|
2025-08-22 11:42:04 +07:00 |
|
unit.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |
|
wall_doorway.gd
|
AI part 5
|
2025-08-20 18:04:00 +07:00 |
|
wall_doorway.gd.uid
|
upgrade to 4.4 dev7 and jolt physics
|
2024-12-30 11:27:07 +07:00 |