Commit Graph

19 Commits (main)

Author SHA1 Message Date
Rémi Verschelde 09cf26d30e
Check in Godot 4.5 .import changes, run upgrade tool, fix ogg comment 2025-09-18 11:02:54 +07:00
Kenney 35069ae0fc Upgraded to Godot 4.5
Upgraded to Godot 4.5, added a skybox, small tweaks and changes, and breakable blocks!
2025-09-16 21:21:01 +07:00
Kenney 8a00aa235f
Merge pull request #28 from Calinou/update-to-godot-4.4.1
Update to Godot 4.4.1, fix visuals in web export
2025-09-16 18:54:47 +07:00
Hugo Locurcio 136af9113c
Update to Godot 4.4.1, fix visuals in web export
This performs various upgrades and fixes:

- Use lossless compression for all textures to improve quality and fix
  textures on the web export. Textures are very small in size, so they didn't
  use much memory in the first place anyway.
- Adjust the appearance when running under the Compatibility rendering method
  (including the web export), so that the scene brightness roughly matches
  Forward+.
- Enable physics interpolation for smoother visuals when the rendering
  FPS doesn't match the physics tick rate (60 in this project).
- Switch the physics engine to Jolt Physics for faster, more reliable physics.
- Use the `canvas_items` stretch mode to scale 2D elements automatically.
- Remove redundant CanvasLayer node for the HUD (not needed in 3D games).
- Tweak the HUD to constrain the coin display to a 16:9 aspect ratio, so that
  the coin display isn't too far away on ultrawide displays.
2025-07-29 02:39:08 +07:00
Joseph DiGiovanni ffa7ca6857 Use physics_process to move falling platform 2025-02-25 20:14:28 +07:00
Joseph DiGiovanni 767f0f052f Reorganize falling platform logic 2025-02-25 20:14:28 +07:00
Joseph DiGiovanni 3c0bc7b645 Make falling platform frame rate independent 2025-02-25 16:52:10 +07:00
Frédéric Batardy f410960f37 Fix cloud transparency 2024-08-19 22:06:08 +07:00
Nathan Lovato 78aafa45f3 fix AnimationPlayer blending issue in Godot 4.3
I made two sets of changes:

- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Kenney 051ed3da98 Progress 2024-08-17 13:06:52 +07:00
Kenney f51aa62615 Progress 2024-07-04 19:00:22 +07:00
Kenney d30cfe55d7 Progress 2024-07-04 18:47:32 +07:00
tomdevelops 682cd3f93e
fixed cloud scene node ref
removes the warning logs during runtime
2023-10-31 23:05:33 +07:00
tomdevelops 72f82e8d26
added missing antenna node to player scene 2023-10-31 23:05:04 +07:00
tomdevelops 4cbf4a11cd
migrated coin scene format 2023-10-31 23:04:49 +07:00
tomdevelops 1a719c22f8
fixed platforms by integrating the CollisionShape3D into the StaticBody3D 2023-10-31 23:04:19 +07:00
tomdevelops 1a5c4f91a1
moved character nodes to according scene and removed them from player scene 2023-10-31 23:04:03 +07:00
Kenney c8162b7af9 Small adjustments
Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney f9731dff46 Changes, fixes and additions
### Coding & project

- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like

### Gameplay

- Respawning added
- Falling platforms added
- Clouds (floating cubes) added

### Sprites

- Newly designed splash screen
- Newly designed coin HUD icon

### Audio

- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00