init
parent
55b7a1babd
commit
ccaa363c2f
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/modules.xml
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/contentModel.xml
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/.idea.Tutorial1.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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using Godot;
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namespace Tutorial1;
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public partial class Sprite : Sprite2D {
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private const int AMOUNT = 5;
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public override void _Ready() { }
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public override void _Process(double delta) {
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if (Input.IsKeyPressed(Key.W)) Position += new Vector2(0, -AMOUNT);
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if (Input.IsKeyPressed(Key.S)) Position += new Vector2(0, AMOUNT);
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if (Input.IsKeyPressed(Key.A)) Position += new Vector2(-AMOUNT, 0);
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if (Input.IsKeyPressed(Key.D)) Position += new Vector2(AMOUNT, 0);
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}
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}
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[gd_scene load_steps=3 format=3 uid="uid://d00d571xqjd81"]
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[ext_resource type="Texture2D" uid="uid://b4phmd113v1ch" path="res://icon.svg" id="1_5v71i"]
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[ext_resource type="Script" path="res://Sprite.cs" id="2_u7j2b"]
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[node name="Sprite2D" type="Sprite2D"]
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position = Vector2(575, 340)
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texture = ExtResource("1_5v71i")
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script = ExtResource("2_u7j2b")
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tutorial1", "Tutorial1.csproj", "{79BD862E-52EA-4DF7-8DB6-96C137274859}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{79BD862E-52EA-4DF7-8DB6-96C137274859}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{79BD862E-52EA-4DF7-8DB6-96C137274859}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4phmd113v1ch"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Tutorial1"
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run/main_scene="res://Sprite.tscn"
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config/features=PackedStringArray("4.1", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="Tutorial1"
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Loading…
Reference in New Issue