master
Sascha 2023-09-01 08:50:48 +07:00
parent 55b7a1babd
commit ccaa363c2f
12 changed files with 141 additions and 0 deletions

2
.gitattributes vendored

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

5
.gitignore vendored

@ -1,3 +1,4 @@
<<<<<<< HEAD
# ---> Godot # ---> Godot
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
@ -15,3 +16,7 @@ export_presets.cfg
data_*/ data_*/
mono_crash.*.json mono_crash.*.json
=======
# Godot 4+ specific ignores
.godot/
>>>>>>> b108b8a (init)

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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/modules.xml
/contentModel.xml
/.idea.Tutorial1.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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using Godot;
namespace Tutorial1;
public partial class Sprite : Sprite2D {
private const int AMOUNT = 5;
public override void _Ready() { }
public override void _Process(double delta) {
if (Input.IsKeyPressed(Key.W)) Position += new Vector2(0, -AMOUNT);
if (Input.IsKeyPressed(Key.S)) Position += new Vector2(0, AMOUNT);
if (Input.IsKeyPressed(Key.A)) Position += new Vector2(-AMOUNT, 0);
if (Input.IsKeyPressed(Key.D)) Position += new Vector2(AMOUNT, 0);
}
}

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[gd_scene load_steps=3 format=3 uid="uid://d00d571xqjd81"]
[ext_resource type="Texture2D" uid="uid://b4phmd113v1ch" path="res://icon.svg" id="1_5v71i"]
[ext_resource type="Script" path="res://Sprite.cs" id="2_u7j2b"]
[node name="Sprite2D" type="Sprite2D"]
position = Vector2(575, 340)
texture = ExtResource("1_5v71i")
script = ExtResource("2_u7j2b")

@ -0,0 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tutorial1", "Tutorial1.csproj", "{79BD862E-52EA-4DF7-8DB6-96C137274859}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{79BD862E-52EA-4DF7-8DB6-96C137274859}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{79BD862E-52EA-4DF7-8DB6-96C137274859}.Debug|Any CPU.Build.0 = Debug|Any CPU
{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{79BD862E-52EA-4DF7-8DB6-96C137274859}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 950 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4phmd113v1ch"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Tutorial1"
run/main_scene="res://Sprite.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Tutorial1"