GodotTutorial/Sprite.cs

15 lines
510 B
C#

using Godot;
namespace Tutorial1;
public partial class Sprite : Sprite2D {
private const int AMOUNT = 5;
public override void _Ready() { }
public override void _Process(double delta) {
if (Input.IsKeyPressed(Key.W)) Position += new Vector2(0, -AMOUNT);
if (Input.IsKeyPressed(Key.S)) Position += new Vector2(0, AMOUNT);
if (Input.IsKeyPressed(Key.A)) Position += new Vector2(-AMOUNT, 0);
if (Input.IsKeyPressed(Key.D)) Position += new Vector2(AMOUNT, 0);
}
}