using Godot; namespace Tutorial1; public partial class Sprite : Sprite2D { private const int AMOUNT = 5; public override void _Ready() { } public override void _Process(double delta) { if (Input.IsKeyPressed(Key.W)) Position += new Vector2(0, -AMOUNT); if (Input.IsKeyPressed(Key.S)) Position += new Vector2(0, AMOUNT); if (Input.IsKeyPressed(Key.A)) Position += new Vector2(-AMOUNT, 0); if (Input.IsKeyPressed(Key.D)) Position += new Vector2(AMOUNT, 0); } }