TurnBasedStrategyCourse/Library/PackageCache/com.unity.probuilder@5.1.0/Documentation~/Face_SetPivot.md

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# ![Set Pivot icon](images/icons/SetPivot.png) Set Pivot (Faces)
Use the __Set Pivot__ action to move the pivot point of this Mesh to the average center of the selected faces.
> **Tip:** You can also launch this action with the **Ctrl/Cmd+J** shortcut, or from the ProBuilder menu (**Tools** > **ProBuilder** > **Geometry** > **Set Pivot**).
![Centering the pivot on selected Faces](images/Face_SetPivot.png)
In this example:
* **Left panel**: The pivot point of the block tower is at the center of the entire Mesh.
* **Middle panel**: The top faces are selected, so the Set Pivot action changes the pivot to the center of those top faces.
* **Right panel**: The pivot point is now at the top, even when in Object editing mode.