Commit Graph

118 Commits (f3d6b08e68d79915ecc26c6ee8bb44e07ccdc9b2)
 

Author SHA1 Message Date
Wade da074c6ee9 Fix duplicate function error in game_manager.gd
- Remove duplicate _retry_music_play function
- Rename remaining instance to _retry_individual_audio_play
- Keep same functionality with updated function names

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-04-07 19:33:40 +07:00
Wade d56dccd12d Fix syntax error in sound_manager.gd
- Replace Python-like enumerate with GDScript compatible array iteration
- Keep the same audio testing functionality for all bus types

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-04-07 19:32:08 +07:00
Wade 00c4865817 Fix web audio playback in HTML5 build
- Improve audio initialization for web builds
- Add more audible test tones for audio context verification
- Implement aggressive volume settings and retry mechanisms
- Update JavaScript audio context handling with improved compatibility
- Create a more robust audio player system with multiple fallback approaches
- Enhance JavaScript bridge audio handling with better debugging

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-04-07 19:29:16 +07:00
Wade e76ee7dce6 Fix up Mission UI 2025-04-07 12:45:51 +07:00
Wade a8faa4d51b attribution screen changes 2025-04-07 10:38:27 +07:00
Wade 5380dbad12 Working when demolishing buildings the population, objective counters work. Yipee 2025-04-07 10:37:58 +07:00
Wade e76209e4c5 Latest changes to fix sound_manager 2025-04-07 09:23:57 +07:00
wadeaston 9c69759176 Fix SoundFx for HTML build 2025-04-04 12:07:09 +07:00
wadeaston 3c7928bcad sound panel changes 2025-04-04 08:37:59 +07:00
wadeaston 6810227ace Fix construction simultaneous audio play/stop 2025-04-03 14:28:35 +07:00
wadeaston 748b58e045 Add Sound Manager 2025-04-03 13:15:49 +07:00
wadeaston 6f6b2716bb Fix Selector scaling 2025-04-03 13:06:21 +07:00
wadeaston 959ea44d26 Change by soundFx 2025-04-02 16:30:40 +07:00
wadeaston 438ceb94f5 construction sounds working 2025-04-02 16:13:45 +07:00
wadeaston ce0c607355 Fix mission 5 2025-04-02 14:53:10 +07:00
wadeaston ebfec22b43 Fix power plant mission 2025-04-02 14:52:51 +07:00
wadeaston c4ebfb956d Music working 2025-04-02 10:58:58 +07:00
wadeaston 6a86bcbdc8 Music working properly! 2025-04-02 10:46:58 +07:00
wadeaston 708014df00 Fix character mesh 2025-04-02 09:51:42 +07:00
mrwadepro c087137f0b
Merge pull request #1 from STEMuli-Tx/feature/learning_panel
Feature/learning panel
2025-04-02 09:40:23 +07:00
wadeaston 816fef79ef Fixed hud clicking issue 2025-04-01 15:47:50 +07:00
wadeaston cb8599060a Latest updates add help menu 2025-04-01 15:39:45 +07:00
wadeaston c971870b64 New files 2025-04-01 15:13:13 +07:00
wadeaston e52cda0dca Working push 2025-04-01 15:12:59 +07:00
wadeaston 99d20c87b4 New files 2025-04-01 12:31:02 +07:00
wadeaston 0981844fcc Current state 2025-04-01 12:30:44 +07:00
wadeaston 28b6aa5873 Make graph display conditional based on graph_path property
- Added graph_path property to MissionData resource class
- Updated learning_panel.gd to check if graph_path exists before displaying
- Set graph_path for second mission to show graph
- Set empty graph_path for fourth mission to hide graph

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-03-27 14:52:38 +07:00
wadeaston 6443af2fe5 Edit the learning panel! 2025-03-27 14:32:50 +07:00
wadeaston f4657e1f51 Current State 2025-03-27 11:09:05 +07:00
wadeaston b97b2afce6 Added power plant mission 2025-03-26 14:39:40 +07:00
wadeaston f22ed12db6 Placing grass and trees works 2025-03-26 13:25:36 +07:00
wadeaston a4c99280a9 Curvey roads are now unlocked 2025-03-26 13:20:11 +07:00
wadeaston c921da9f2e Corrected camera height 2025-03-26 13:00:52 +07:00
wadeaston e9706ed768 Residents spawning working. TODO fix the count up of houses being built 2025-03-26 10:36:34 +07:00
wadeaston 2dc8cfbb9b Building orientation updates 2025-03-25 15:26:17 +07:00
wadeaston b8df104a8d imported character files 2025-03-25 15:00:20 +07:00
wadeaston ae39fba634 Residents are spawning 2025-03-25 14:49:55 +07:00
wadeaston 3ad9aae56f workers are being spawned per building and despawning now 2025-03-25 13:27:54 +07:00
wadeaston df4e4eb631 Fix NPC direction movement 2025-03-25 12:51:43 +07:00
wadeaston 293ecbc82f Adding roads renders new mesh and player moves now 2025-03-25 12:47:21 +07:00
wadeaston e284a1dcac Almost working pathing system 2025-03-24 14:16:36 +07:00
wadeaston 9759a89a15 With duplciate players and roads but working with agent navigation 2025-03-24 14:04:09 +07:00
wadeaston 1d528eb3ce Merge remote-tracking branch 'origin/main'
# Conflicts:
#	scripts/pathfinding.gd
2025-03-24 13:31:52 +07:00
wadeaston 58e9a6f132 changes 2025-03-24 13:31:42 +07:00
mrwadepro 5318be2003 current 2025-03-24 13:17:05 +07:00
wadeaston 7570a65c27 latest 2025-03-20 14:48:25 +07:00
wadeaston 00a5092caf latest changes 2025-03-20 14:31:33 +07:00
mrwadepro 9e5a17e852 latest changes 2025-03-19 21:32:36 +07:00
Kenney 3ced0cf607 Merge branch 'main' of https://github.com/KenneyNL/Starter-Kit-City-Builder 2024-08-17 21:12:12 +07:00
Kenney 06ee0776a8 Upgrade to Godot 4.3 2024-08-17 21:11:59 +07:00