attribution screen changes
parent
5380dbad12
commit
a8faa4d51b
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://w2j0pxe0pcs"
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path="res://.godot/imported/Starter Kit City Builder.apple-touch-icon.png-54e47c754919415f807e136dd0205656.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://builds/html/Starter Kit City Builder.apple-touch-icon.png"
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dest_files=["res://.godot/imported/Starter Kit City Builder.apple-touch-icon.png-54e47c754919415f807e136dd0205656.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,213 @@
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/**************************************************************************/
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/* audio.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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||||
/* https://godotengine.org */
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/**************************************************************************/
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||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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||||
/* Permission is hereby granted, free of charge, to any person obtaining */
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||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
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||||
/* */
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||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
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||||
/* */
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||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||
/**************************************************************************/
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||||
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||||
class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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||||
} else {
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this.avail -= output.length;
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}
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||||
}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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if (mw === to_write) {
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this.wpos = 0;
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}
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} else {
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const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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}
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if (this.threads) {
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail += to_write;
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}
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}
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}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.threads = false;
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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if (this.notifier) {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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this.running = false;
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this.output = null;
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this.input = null;
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this.lock = null;
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this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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||||
} else if (p_cmd === 'chunk') {
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||||
this.output.write(p_data);
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||||
}
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||||
}
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||||
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static array_has_data(arr) {
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||||
return arr.length && arr[0].length && arr[0][0].length;
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||||
}
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process(inputs, outputs, parameters) {
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||||
if (!this.running) {
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||||
return false; // Stop processing.
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||||
}
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||||
if (this.output === null) {
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||||
return true; // Not ready yet, keep processing.
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}
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const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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}
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if (!this.threads) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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} else if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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} else {
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// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
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}
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}
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const process_output = GodotProcessor.array_has_data(outputs);
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if (process_output) {
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const output = outputs[0];
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const chunk = output[0].length * output.length;
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if (this.output_buffer.length !== chunk) {
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this.output_buffer = new Float32Array(chunk);
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}
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if (this.output.data_left() >= chunk) {
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this.output.read(this.output_buffer);
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GodotProcessor.write_output(output, this.output_buffer);
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if (!this.threads) {
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this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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}
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} else {
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// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
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}
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}
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this.process_notify();
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return true;
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}
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static write_output(dest, source) {
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const channels = dest.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < dest[ch].length; sample++) {
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dest[ch][sample] = source[sample * channels + ch];
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}
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}
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}
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static write_input(dest, source) {
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const channels = source.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < source[ch].length; sample++) {
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dest[sample * channels + ch] = source[ch][sample];
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}
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}
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}
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}
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registerProcessor('godot-processor', GodotProcessor);
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@ -0,0 +1,199 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
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||||
<title>Starter Kit City Builder</title>
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<style>
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html, body, #canvas {
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||||
margin: 0;
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||||
padding: 0;
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||||
border: 0;
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||||
}
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||||
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body {
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||||
color: white;
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||||
background-color: black;
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||||
overflow: hidden;
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||||
touch-action: none;
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||||
}
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||||
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#canvas {
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display: block;
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}
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||||
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||||
#canvas:focus {
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||||
outline: none;
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||||
}
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||||
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||||
#status, #status-splash, #status-progress {
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||||
position: absolute;
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||||
left: 0;
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right: 0;
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||||
}
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||||
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||||
#status, #status-splash {
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||||
top: 0;
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bottom: 0;
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||||
}
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||||
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||||
#status {
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||||
background-color: #242424;
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||||
display: flex;
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||||
flex-direction: column;
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||||
justify-content: center;
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||||
align-items: center;
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||||
visibility: hidden;
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}
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||||
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#status-splash {
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max-height: 100%;
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max-width: 100%;
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margin: auto;
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||||
}
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||||
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#status-progress, #status-notice {
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||||
display: none;
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||||
}
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||||
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#status-progress {
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bottom: 10%;
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width: 50%;
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margin: 0 auto;
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}
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#status-notice {
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background-color: #5b3943;
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||||
border-radius: 0.5rem;
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||||
border: 1px solid #9b3943;
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color: #e0e0e0;
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||||
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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line-height: 1.3;
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margin: 0 2rem;
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overflow: hidden;
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padding: 1rem;
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text-align: center;
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z-index: 1;
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}
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</style>
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||||
<link id="-gd-engine-icon" rel="icon" type="image/png" href="Starter Kit City Builder.icon.png" />
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<link rel="apple-touch-icon" href="Starter Kit City Builder.apple-touch-icon.png"/>
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</head>
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<body>
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<canvas id="canvas">
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Your browser does not support the canvas tag.
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</canvas>
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||||
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||||
<noscript>
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Your browser does not support JavaScript.
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||||
</noscript>
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||||
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<div id="status">
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<img id="status-splash" src="Starter Kit City Builder.png" alt="">
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<progress id="status-progress"></progress>
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<div id="status-notice"></div>
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</div>
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<script src="Starter Kit City Builder.js"></script>
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<script>
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"Starter Kit City Builder","experimentalVK":false,"fileSizes":{"Starter Kit City Builder.pck":11398880,"Starter Kit City Builder.wasm":43016933},"focusCanvas":true,"gdextensionLibs":[]};
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const GODOT_THREADS_ENABLED = false;
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const engine = new Engine(GODOT_CONFIG);
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(function () {
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const statusOverlay = document.getElementById('status');
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const statusProgress = document.getElementById('status-progress');
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const statusNotice = document.getElementById('status-notice');
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||||
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let initializing = true;
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let statusMode = '';
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing) {
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return;
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}
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if (mode === 'hidden') {
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statusOverlay.remove();
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initializing = false;
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return;
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}
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statusOverlay.style.visibility = 'visible';
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statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
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statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
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statusMode = mode;
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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const lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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||||
}
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function displayFailureNotice(err) {
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console.error(err);
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if (err instanceof Error) {
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setStatusNotice(err.message);
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||||
} else if (typeof err === 'string') {
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setStatusNotice(err);
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||||
} else {
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setStatusNotice('An unknown error occured');
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||||
}
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setStatusMode('notice');
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||||
initializing = false;
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||||
}
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const missing = Engine.getMissingFeatures({
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threads: GODOT_THREADS_ENABLED,
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});
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||||
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if (missing.length !== 0) {
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||||
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
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||||
// There's a chance that installing the service worker would fix the issue
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Promise.race([
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navigator.serviceWorker.getRegistration().then((registration) => {
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||||
if (registration != null) {
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||||
return Promise.reject(new Error('Service worker already exists.'));
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||||
}
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return registration;
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}).then(() => engine.installServiceWorker()),
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||||
// For some reason, `getRegistration()` can stall
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new Promise((resolve) => {
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||||
setTimeout(() => resolve(), 2000);
|
||||
}),
|
||||
]).catch((err) => {
|
||||
console.error('Error while registering service worker:', err);
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||||
}).then(() => {
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||||
window.location.reload();
|
||||
});
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||||
} else {
|
||||
// Display the message as usual
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||||
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
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||||
displayFailureNotice(missingMsg + missing.join('\n'));
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||||
}
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||||
} else {
|
||||
setStatusMode('progress');
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||||
engine.startGame({
|
||||
'onProgress': function (current, total) {
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||||
if (current > 0 && total > 0) {
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||||
statusProgress.value = current;
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||||
statusProgress.max = total;
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||||
} else {
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||||
statusProgress.removeAttribute('value');
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||||
statusProgress.removeAttribute('max');
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||||
}
|
||||
},
|
||||
}).then(() => {
|
||||
setStatusMode('hidden');
|
||||
}, displayFailureNotice);
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||||
}
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||||
}());
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||||
</script>
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||||
</body>
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</html>
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[remap]
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||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://5tkllefokyj5"
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||||
path="res://.godot/imported/Starter Kit City Builder.icon.png-db6dbcb23970726fc8baf3f9f92171f6.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://builds/html/Starter Kit City Builder.icon.png"
|
||||
dest_files=["res://.godot/imported/Starter Kit City Builder.icon.png-db6dbcb23970726fc8baf3f9f92171f6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
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|
After Width: | Height: | Size: 42 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b3k4h7i1cvh2n"
|
||||
path="res://.godot/imported/Starter Kit City Builder.png-a4c352fa688cf84948ae1c3c4c544c9e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://builds/html/Starter Kit City Builder.png"
|
||||
dest_files=["res://.godot/imported/Starter Kit City Builder.png-a4c352fa688cf84948ae1c3c4c544c9e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Binary file not shown.
@ -0,0 +1,81 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://ib2t48fgsw62"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://d0cxd77jybrcn" path="res://fonts/lilita_one_regular.ttf" id="1_ncwjb"]
|
||||
[ext_resource type="Script" path="res://scripts/attribution_screen.gd" id="1_qwu4y"]
|
||||
|
||||
[node name="AttributionScreen" type="CanvasLayer"]
|
||||
script = ExtResource("1_qwu4y")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0.145098, 0.172549, 0.231373, 1)
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 100
|
||||
theme_override_constants/margin_top = 100
|
||||
theme_override_constants/margin_right = 100
|
||||
theme_override_constants/margin_bottom = 100
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 30
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("1_ncwjb")
|
||||
theme_override_font_sizes/font_size = 48
|
||||
text = "Attributions"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="AttributionsContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="PowerPlantLabel" type="Label" parent="MarginContainer/VBoxContainer/AttributionsContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "3D Models - \"Power Plant\" (https://skfb.ly/6vZoR) by Romain PERRONE is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)"
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="Kenny" type="Label" parent="MarginContainer/VBoxContainer/AttributionsContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "3D Models - Provided by Kenny.nl (Thanks Kenny)"
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="SoundLabel1" type="Label" parent="MarginContainer/VBoxContainer/AttributionsContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "SoundFX - building placing.wav by strange_dragoon -- https://freesound.org/s/271141/ -- License: Attribution 3.0"
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="SoundLabel2" type="Label" parent="MarginContainer/VBoxContainer/AttributionsContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "SoundFX - building construct p2.wav by strange_dragoon -- https://freesound.org/s/271135/ -- License: Attribution 3.0"
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="SongLabel" type="Label" parent="MarginContainer/VBoxContainer/AttributionsContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "Music - Provided by PaoloArgento - The Best Jazz Club In New Orleans"
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="SoundLabel3" type="Label" parent="MarginContainer/VBoxContainer/AttributionsContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "building construct p2.wav by strange_dragoon -- https://freesound.org/s/271135/ -- License: Attribution 3.0"
|
||||
autowrap_mode = 3
|
||||
@ -0,0 +1,23 @@
|
||||
extends CanvasLayer
|
||||
|
||||
# Time in seconds to display the attribution screen
|
||||
const DISPLAY_TIME: float = 3.0
|
||||
const MAIN_SCENE_PATH: String = "res://scenes/main.tscn"
|
||||
|
||||
func _ready():
|
||||
# Set up the timer to automatically transition to the main scene
|
||||
var timer = Timer.new()
|
||||
add_child(timer)
|
||||
timer.wait_time = DISPLAY_TIME
|
||||
timer.one_shot = true
|
||||
timer.timeout.connect(_on_timer_timeout)
|
||||
timer.start()
|
||||
|
||||
func _on_timer_timeout():
|
||||
# Fade out the attribution screen
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "modulate", Color(1, 1, 1, 0), 0.5)
|
||||
tween.tween_callback(change_scene)
|
||||
|
||||
func change_scene():
|
||||
get_tree().change_scene_to_file(MAIN_SCENE_PATH)
|
||||
@ -0,0 +1,143 @@
|
||||
extends Node
|
||||
|
||||
# This script provides an accurate counter for mission 3's residential buildings
|
||||
# Instead of polling, it listens for signals when buildings are constructed or demolished
|
||||
|
||||
func _ready():
|
||||
# Wait a moment for the game to initialize
|
||||
await get_tree().create_timer(1.0).timeout
|
||||
|
||||
# Get builder reference
|
||||
var builder = get_node_or_null("/root/Main/Builder")
|
||||
if builder:
|
||||
# Connect to structure placed and removed signals
|
||||
builder.structure_placed.connect(_on_structure_placed)
|
||||
builder.structure_removed.connect(_on_structure_removed)
|
||||
builder.construction_manager.construction_completed.connect(_on_construction_completed)
|
||||
|
||||
# Do initial count on mission start
|
||||
update_mission_3_count()
|
||||
else:
|
||||
print("ERROR: Could not find Builder node for signal connections")
|
||||
|
||||
# Called when a structure is placed
|
||||
func _on_structure_placed(structure_index, position):
|
||||
# We don't need immediate action - residential counts are updated after construction
|
||||
pass
|
||||
|
||||
# Called when a structure is removed
|
||||
func _on_structure_removed(structure_index, position):
|
||||
var builder = get_node_or_null("/root/Main/Builder")
|
||||
if builder and structure_index >= 0 and structure_index < builder.structures.size():
|
||||
if builder.structures[structure_index].type == 1: # Residential building
|
||||
print("Residential building demolished at " + str(position) + ", updating mission count")
|
||||
# Wait one frame to make sure the GridMap is updated
|
||||
await get_tree().process_frame
|
||||
# Update the count
|
||||
update_mission_3_count()
|
||||
|
||||
# Called when construction is completed
|
||||
func _on_construction_completed(position):
|
||||
update_mission_3_count()
|
||||
|
||||
# Updates the mission 3 objective count based on actual residential buildings
|
||||
func update_mission_3_count():
|
||||
# Find the mission manager
|
||||
var mission_manager = get_node_or_null("/root/Main/MissionManager")
|
||||
if not mission_manager:
|
||||
print("ERROR: Could not find MissionManager")
|
||||
return
|
||||
|
||||
# Check if we're in mission 3
|
||||
if mission_manager.current_mission and mission_manager.current_mission.id == "3":
|
||||
# Count the actual number of residential buildings
|
||||
var count = count_residential_buildings()
|
||||
|
||||
# Get the current objective count
|
||||
var current_count = 0
|
||||
for objective in mission_manager.current_mission.objectives:
|
||||
if objective.type == 3: # BUILD_RESIDENTIAL type
|
||||
current_count = objective.current_count
|
||||
break
|
||||
|
||||
# Only update if the counts don't match
|
||||
if current_count != count:
|
||||
# Reset the objective count to match the actual number
|
||||
mission_manager.reset_objective_count(3, count) # 3 is the BUILD_RESIDENTIAL type
|
||||
print("Updated mission 3 objective count to match actual building count: " + str(count))
|
||||
|
||||
func count_residential_buildings():
|
||||
# Find the builder
|
||||
var builder = get_node_or_null("/root/Main/Builder")
|
||||
if not builder:
|
||||
print("ERROR: Could not find Builder")
|
||||
return 0
|
||||
|
||||
# Find the gridmap
|
||||
var gridmap = builder.gridmap
|
||||
if not gridmap:
|
||||
print("ERROR: Could not find GridMap")
|
||||
return 0
|
||||
|
||||
# Count residential buildings in the gridmap
|
||||
var residential_count = 0
|
||||
var found_positions = []
|
||||
|
||||
print("COUNTING: Starting residential building count")
|
||||
|
||||
# First count buildings in the gridmap
|
||||
for cell in gridmap.get_used_cells():
|
||||
var structure_index = gridmap.get_cell_item(cell)
|
||||
if structure_index >= 0 and structure_index < builder.structures.size():
|
||||
if builder.structures[structure_index].type == 1: # 1 is RESIDENTIAL_BUILDING type
|
||||
residential_count += 1
|
||||
found_positions.append(Vector2(cell.x, cell.z))
|
||||
print("COUNTING: Found residential building in GridMap at " + str(cell))
|
||||
|
||||
print("COUNTING: Found " + str(residential_count) + " buildings in GridMap")
|
||||
|
||||
# Also count completed buildings that might not be in the gridmap
|
||||
if builder.has_node("NavRegion3D"):
|
||||
var nav_region = builder.get_node("NavRegion3D")
|
||||
var nav_buildings = 0
|
||||
|
||||
for child in nav_region.get_children():
|
||||
if child.name.begins_with("Building_"):
|
||||
var parts = child.name.split("_")
|
||||
if parts.size() >= 3:
|
||||
var x = int(parts[1])
|
||||
var z = int(parts[2])
|
||||
var pos = Vector2(x, z)
|
||||
|
||||
# Only count if we haven't already counted this position
|
||||
if not pos in found_positions:
|
||||
residential_count += 1
|
||||
nav_buildings += 1
|
||||
found_positions.append(pos)
|
||||
print("COUNTING: Found building model in NavRegion3D at " + str(pos))
|
||||
|
||||
print("COUNTING: Found " + str(nav_buildings) + " additional buildings in NavRegion3D")
|
||||
|
||||
# Also count any buildings under construction
|
||||
if builder.construction_manager:
|
||||
var construction_count = 0
|
||||
for position in builder.construction_manager.construction_sites:
|
||||
var site = builder.construction_manager.construction_sites[position]
|
||||
if site.structure_index >= 0 and site.structure_index < builder.structures.size():
|
||||
if builder.structures[site.structure_index].type == 1 and site.completed: # Only count completed residential buildings
|
||||
# Check if there's actually a building at this position in the GridMap
|
||||
var cell_item = builder.gridmap.get_cell_item(position)
|
||||
if cell_item >= 0: # Only count if there's still a building in the GridMap
|
||||
var pos = Vector2(position.x, position.z)
|
||||
if not pos in found_positions:
|
||||
residential_count += 1
|
||||
construction_count += 1
|
||||
found_positions.append(pos)
|
||||
print("COUNTING: Found completed construction site at " + str(position))
|
||||
else:
|
||||
print("COUNTING: Ignoring completed construction site at " + str(position) + " because no building found in GridMap")
|
||||
|
||||
print("COUNTING: Found " + str(construction_count) + " buildings from construction sites")
|
||||
|
||||
print("COUNTING: Final total - " + str(residential_count) + " residential buildings")
|
||||
return residential_count
|
||||
Loading…
Reference in New Issue