Commit Graph

14 Commits (main)

Author SHA1 Message Date
Kenney 8a00aa235f
Merge pull request #28 from Calinou/update-to-godot-4.4.1
Update to Godot 4.4.1, fix visuals in web export
2025-09-16 18:54:47 +07:00
Hugo Locurcio 136af9113c
Update to Godot 4.4.1, fix visuals in web export
This performs various upgrades and fixes:

- Use lossless compression for all textures to improve quality and fix
  textures on the web export. Textures are very small in size, so they didn't
  use much memory in the first place anyway.
- Adjust the appearance when running under the Compatibility rendering method
  (including the web export), so that the scene brightness roughly matches
  Forward+.
- Enable physics interpolation for smoother visuals when the rendering
  FPS doesn't match the physics tick rate (60 in this project).
- Switch the physics engine to Jolt Physics for faster, more reliable physics.
- Use the `canvas_items` stretch mode to scale 2D elements automatically.
- Remove redundant CanvasLayer node for the HUD (not needed in 3D games).
- Tweak the HUD to constrain the coin display to a 16:9 aspect ratio, so that
  the coin display isn't too far away on ultrawide displays.
2025-07-29 02:39:08 +07:00
Joseph DiGiovanni 1fe809c95d Fix walking animation speed with analog movement 2025-02-25 17:20:10 +07:00
Kenney d5e6c5bac0 Update to Godot 4.3 (stable) 2024-08-17 16:35:52 +07:00
Nathan Lovato 78aafa45f3 fix AnimationPlayer blending issue in Godot 4.3
I made two sets of changes:

- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Kenney 051ed3da98 Progress 2024-08-17 13:06:52 +07:00
Kenney f51aa62615 Progress 2024-07-04 19:00:22 +07:00
Joseph DiGiovanni a5f8ceb985 Improve handling analog movement 2023-12-19 10:25:48 +07:00
Joseph DiGiovanni 91a2c4a89f Simplify jump function 2023-12-16 23:52:28 +07:00
Kenney c8162b7af9 Small adjustments
Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney f9731dff46 Changes, fixes and additions
### Coding & project

- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like

### Gameplay

- Respawning added
- Falling platforms added
- Clouds (floating cubes) added

### Sprites

- Newly designed splash screen
- Newly designed coin HUD icon

### Audio

- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00
Alexander Hartmann 18c2aceb52 added respawn area / trigger 2023-09-16 02:26:30 +07:00
Kenney b1746b39fd Progress 2023-09-15 21:18:19 +07:00
Kenney ba50c0c83a Initial commit 2023-09-15 21:10:32 +07:00