SchildDerStaerke/packed-scenes/floor.tscn

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[gd_scene load_steps=5 format=3 uid="uid://cy23boc8vgagv"]
[ext_resource type="Texture2D" uid="uid://byobt37bfvqnn" path="res://resources/material/texture_08.png" id="1_vogme"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w1uy6"]
albedo_color = Color(0.288518, 0.288518, 0.288518, 1)
albedo_texture = ExtResource("1_vogme")
metallic_specular = 0.0
uv1_scale = Vector3(10, 10, 10)
[sub_resource type="BoxMesh" id="BoxMesh_nlrtm"]
material = SubResource("StandardMaterial3D_w1uy6")
size = Vector3(100, 0.5, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_bru48"]
size = Vector3(100, 0.5, 100)
[node name="Floor" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_nlrtm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_bru48")