[gd_scene load_steps=5 format=3 uid="uid://cy23boc8vgagv"] [ext_resource type="Texture2D" uid="uid://byobt37bfvqnn" path="res://resources/material/texture_08.png" id="1_vogme"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w1uy6"] albedo_color = Color(0.288518, 0.288518, 0.288518, 1) albedo_texture = ExtResource("1_vogme") metallic_specular = 0.0 uv1_scale = Vector3(10, 10, 10) [sub_resource type="BoxMesh" id="BoxMesh_nlrtm"] material = SubResource("StandardMaterial3D_w1uy6") size = Vector3(100, 0.5, 100) [sub_resource type="BoxShape3D" id="BoxShape3D_bru48"] size = Vector3(100, 0.5, 100) [node name="Floor" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_nlrtm") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_bru48")