godot/servers/rendering/renderer_rd/storage_rd
Bastiaan Olij 21ffbecfa9 Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +07:00
..
SCsub
forward_id_storage.h Remove unnecessary cpp files 2025-07-15 15:19:23 +07:00
light_storage.cpp Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 +07:00
light_storage.h Prompt editor restart when reflection probe size is updated 2025-09-29 18:35:34 +07:00
material_storage.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 +07:00
material_storage.h
mesh_storage.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 +07:00
mesh_storage.h Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +07:00
particles_storage.cpp Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 +07:00
particles_storage.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 +07:00
render_buffer_custom_data_rd.h
render_data_rd.h Remove unnecessary cpp files 2025-07-15 15:19:23 +07:00
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +07:00
render_scene_buffers_rd.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 +07:00
render_scene_data_rd.cpp Fix wrong indexes for double precision 2025-10-09 22:01:41 +07:00
render_scene_data_rd.h Add Persistent Buffers 2025-10-24 08:16:19 +07:00
texture_storage.cpp OpenXR: Fix resizing viewports used by `OpenXRCompositionLayer` 2025-10-30 17:40:52 +07:00
texture_storage.h Add and enable default textures for other samplers 2025-07-31 00:08:43 +07:00
utilities.cpp
utilities.h