godot/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn a7e1a65ca8 Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants.
This avoids a shader compile error when using SSS and PREMUL_ALPHA_FACTOR in the same shader.

This doesn't change any functionaility, since in practive, the split-specular shader variant is only ever used for opaque objects while using premul alpha makes the object non-opaque
2025-11-14 23:17:17 +07:00
..
SCsub
best_fit_normal.glsl
integrate_dfg.glsl
scene_forward_clustered.glsl Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants. 2025-11-14 23:17:17 +07:00
scene_forward_clustered_inc.glsl Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 +07:00