godot/servers/rendering/renderer_rd/shaders/environment
clayjohn 8ee3897048 Clean up Volumetric Fog blending behavior
Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 +07:00
..
SCsub
gi.glsl
sdfgi_debug.glsl
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
sky.glsl Clean up Volumetric Fog blending behavior 2025-11-07 11:11:44 +07:00
volumetric_fog.glsl Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 +07:00
volumetric_fog_process.glsl Clean up Volumetric Fog blending behavior 2025-11-07 11:11:44 +07:00
voxel_gi.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl