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cb1569345a
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
blaqjack
d650ac8a96
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +07:00
..
fsr2
…
SCsub
…
blur_raster.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 +07:00
blur_raster_inc.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 +07:00
bokeh_dof.glsl
…
bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
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copy.glsl
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +07:00
copy_to_fb.glsl
…
cube_to_dp.glsl
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cubemap_downsampler.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_filter.glsl
…
cubemap_filter_raster.glsl
…
cubemap_roughness.glsl
…
cubemap_roughness_inc.glsl
…
cubemap_roughness_raster.glsl
…
fsr_upscale.glsl
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luminance_reduce.glsl
…
luminance_reduce_raster.glsl
…
luminance_reduce_raster_inc.glsl
…
motion_vector_inc.glsl
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motion_vectors.glsl
…
motion_vectors_store.glsl
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resolve.glsl
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resolve_raster.glsl
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roughness_limiter.glsl
…
screen_space_reflection.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +07:00
screen_space_reflection_downsample.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +07:00
screen_space_reflection_filter.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +07:00
screen_space_reflection_hiz.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +07:00
screen_space_reflection_resolve.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +07:00
shadow_frustum.glsl
…
smaa_blending.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 +07:00
smaa_edge_detection.glsl
…
smaa_weight_calculation.glsl
…
sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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ssao.glsl
…
ssao_blur.glsl
…
ssao_importance_map.glsl
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ssao_interleave.glsl
…
ssil.glsl
…
ssil_blur.glsl
…
ssil_importance_map.glsl
…
ssil_interleave.glsl
…
subsurface_scattering.glsl
…
taa_resolve.glsl
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +07:00
tonemap.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 +07:00
tonemap_mobile.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 +07:00
vrs.glsl
…