godot/servers/rendering/renderer_rd/shaders/effects
blaqjack d650ac8a96 TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +07:00
..
fsr2
SCsub
blur_raster.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 +07:00
blur_raster_inc.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 +07:00
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
copy.glsl Sanitize INF/NaN when copying last frame texture for SSIL/SSR. 2025-11-13 16:38:54 +07:00
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
motion_vectors.glsl
motion_vectors_store.glsl
resolve.glsl
resolve_raster.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +07:00
screen_space_reflection_downsample.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +07:00
screen_space_reflection_filter.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +07:00
screen_space_reflection_hiz.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +07:00
screen_space_reflection_resolve.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +07:00
shadow_frustum.glsl
smaa_blending.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 +07:00
smaa_edge_detection.glsl
smaa_weight_calculation.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +07:00
tonemap.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 +07:00
tonemap_mobile.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 +07:00
vrs.glsl