godot/servers/rendering/renderer_rd/storage_rd
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +07:00
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SCsub
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp
light_storage.h
material_storage.cpp Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +07:00
material_storage.h
mesh_storage.cpp
mesh_storage.h
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +07:00
particles_storage.h
render_buffer_custom_data_rd.h
render_data_rd.cpp
render_data_rd.h
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +07:00
render_scene_buffers_rd.h
render_scene_data_rd.cpp
render_scene_data_rd.h
texture_storage.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +07:00
texture_storage.h
utilities.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +07:00
utilities.h