| .. |
|
effects
|
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
|
2024-05-02 10:31:13 +07:00 |
|
environment
|
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
|
2024-05-02 10:31:13 +07:00 |
|
forward_clustered
|
reverted naming to premul alpha (no T)
|
2024-05-01 22:24:49 +07:00 |
|
forward_mobile
|
reverted naming to premul alpha (no T)
|
2024-05-01 22:24:49 +07:00 |
|
shaders
|
reverted naming to premul alpha (no T)
|
2024-05-01 22:24:49 +07:00 |
|
spirv-reflect
|
…
|
|
|
storage_rd
|
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
|
2024-05-02 10:31:13 +07:00 |
|
SCsub
|
…
|
|
|
cluster_builder_rd.cpp
|
Fix missed light clusters when inside clipped lights
|
2024-03-13 23:38:46 +07:00 |
|
cluster_builder_rd.h
|
…
|
|
|
framebuffer_cache_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +07:00 |
|
framebuffer_cache_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +07:00 |
|
pipeline_cache_rd.cpp
|
…
|
|
|
pipeline_cache_rd.h
|
…
|
|
|
renderer_canvas_render_rd.cpp
|
Fixes SDF Collision Enable/Disable
|
2024-04-22 20:27:56 +07:00 |
|
renderer_canvas_render_rd.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 +07:00 |
|
renderer_compositor_rd.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 +07:00 |
|
renderer_compositor_rd.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 +07:00 |
|
renderer_scene_render_rd.cpp
|
Fixed unshaded mode lightmaps
|
2024-04-17 10:38:54 +07:00 |
|
renderer_scene_render_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +07:00 |
|
shader_rd.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 +07:00 |
|
shader_rd.h
|
…
|
|
|
uniform_set_cache_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +07:00 |
|
uniform_set_cache_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +07:00 |