godot/servers/rendering/renderer_rd/effects
Rémi Verschelde 465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +07:00
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bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +07:00
copy_effects.h Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +07:00
fsr.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +07:00
fsr.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +07:00
resolve.cpp
resolve.h Expose `BarrierMask` as flags enum in `RenderingDevice` 2022-11-22 09:45:20 +07:00
ss_effects.cpp Code simplifications found by cppcheck 2022-11-21 08:43:36 +07:00
ss_effects.h Remove redundant Variant-types initializations 2022-11-14 19:35:19 +07:00
taa.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +07:00
taa.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +07:00
tone_mapper.cpp
tone_mapper.h
vrs.cpp Fix VRS issues 2022-11-17 00:32:42 +07:00
vrs.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +07:00