godot/servers/rendering
Rémi Verschelde 1dad415131
Merge pull request #70300 from RandomShaper/depth_format
Ensure depth buffer format picked actually supports full intended usage
2022-12-19 17:11:24 +07:00
..
dummy Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 +07:00
environment
renderer_rd Merge pull request #70300 from RandomShaper/depth_format 2022-12-19 17:11:24 +07:00
storage Fix use of comma instead of semicolon 2022-12-17 20:17:04 +07:00
SCsub
renderer_canvas_cull.cpp Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +07:00
renderer_canvas_cull.h Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +07:00
renderer_canvas_render.cpp Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 +07:00
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 +07:00
renderer_scene_cull.h Cache mesh AABB when modified by skeleton and update instance AABB when 2022-12-14 18:07:07 +07:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 +07:00
renderer_scene_render.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 +07:00
renderer_viewport.cpp Finish implementing Canvas Background mode 2022-11-17 12:51:26 +07:00
renderer_viewport.h
rendering_device.cpp Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags 2022-12-15 14:10:37 +07:00
rendering_device.h Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags 2022-12-15 14:10:37 +07:00
rendering_device_binds.cpp
rendering_device_binds.h Changed `RenderingDevice::TextureUsageBits` type to enum flags 2022-11-26 13:08:07 +07:00
rendering_method.cpp
rendering_method.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 +07:00
rendering_server_default.cpp
rendering_server_default.h Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +07:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix screen texture slightly darker 2022-12-12 21:17:36 +07:00
shader_compiler.h
shader_language.cpp Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +07:00
shader_language.h Refactor `ShaderData` & fix the sorting of shader uniforms 2022-12-15 10:02:59 +07:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 +07:00
shader_types.h
shader_warnings.cpp
shader_warnings.h