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dummy
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 +07:00 |
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environment
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renderer_rd
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Merge pull request #70300 from RandomShaper/depth_format
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2022-12-19 17:11:24 +07:00 |
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storage
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Fix use of comma instead of semicolon
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2022-12-17 20:17:04 +07:00 |
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SCsub
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renderer_canvas_cull.cpp
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2022-12-17 22:47:54 +07:00 |
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renderer_canvas_cull.h
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2022-12-17 22:47:54 +07:00 |
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renderer_canvas_render.cpp
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Fix drawing of 2D skeletons in the RD renderer.
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2022-11-18 23:36:40 +07:00 |
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renderer_canvas_render.h
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…
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renderer_compositor.cpp
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…
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renderer_compositor.h
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…
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renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 +07:00 |
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renderer_scene_cull.h
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Cache mesh AABB when modified by skeleton and update instance AABB when
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2022-12-14 18:07:07 +07:00 |
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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…
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renderer_scene_render.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 +07:00 |
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renderer_scene_render.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 +07:00 |
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renderer_viewport.cpp
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Finish implementing Canvas Background mode
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2022-11-17 12:51:26 +07:00 |
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renderer_viewport.h
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…
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rendering_device.cpp
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Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
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2022-12-15 14:10:37 +07:00 |
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rendering_device.h
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Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
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2022-12-15 14:10:37 +07:00 |
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rendering_device_binds.cpp
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…
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rendering_device_binds.h
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Changed `RenderingDevice::TextureUsageBits` type to enum flags
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2022-11-26 13:08:07 +07:00 |
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rendering_method.cpp
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rendering_method.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 +07:00 |
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rendering_server_default.cpp
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rendering_server_default.h
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2022-12-17 22:47:54 +07:00 |
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rendering_server_globals.cpp
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rendering_server_globals.h
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shader_compiler.cpp
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Fix screen texture slightly darker
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2022-12-12 21:17:36 +07:00 |
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shader_compiler.h
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shader_language.cpp
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
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2022-11-24 14:06:00 +07:00 |
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shader_language.h
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Refactor `ShaderData` & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +07:00 |
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shader_preprocessor.cpp
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shader_preprocessor.h
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…
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shader_types.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 +07:00 |
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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