mirror of https://github.com/godotengine/godot.git
* Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation. |
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|---|---|---|
| .. | ||
| portals | ||
| SCsub | ||
| rasterizer.cpp | ||
| rasterizer.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_types.cpp | ||
| shader_types.h | ||
| visual_server_canvas.cpp | ||
| visual_server_canvas.h | ||
| visual_server_canvas_helper.cpp | ||
| visual_server_canvas_helper.h | ||
| visual_server_constants.h | ||
| visual_server_globals.cpp | ||
| visual_server_globals.h | ||
| visual_server_light_culler.cpp | ||
| visual_server_light_culler.h | ||
| visual_server_raster.cpp | ||
| visual_server_raster.h | ||
| visual_server_scene.cpp | ||
| visual_server_scene.h | ||
| visual_server_viewport.cpp | ||
| visual_server_viewport.h | ||
| visual_server_wrap_mt.cpp | ||
| visual_server_wrap_mt.h | ||