godot/servers/visual
lawnjelly 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-06-09 12:08:27 +07:00
..
portals Portals - include in bound and special cases in start room 2024-01-31 09:22:33 +07:00
SCsub
rasterizer.cpp Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +07:00
rasterizer.h
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Physics Interpolation 2D - change transform API to use const ref 2024-03-16 16:50:47 +07:00
visual_server_canvas.h Physics Interpolation 2D - change transform API to use const ref 2024-03-16 16:50:47 +07:00
visual_server_canvas_helper.cpp
visual_server_canvas_helper.h
visual_server_constants.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +07:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:05:49 +07:00
visual_server_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:29:16 +07:00
visual_server_raster.cpp
visual_server_raster.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +07:00
visual_server_scene.cpp Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +07:00
visual_server_scene.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +07:00
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +07:00