mirror of https://github.com/godotengine/godot.git
* Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation. |
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|---|---|---|
| .. | ||
| arvr | ||
| audio | ||
| camera | ||
| physics | ||
| physics_2d | ||
| visual | ||
| SCsub | ||
| arvr_server.cpp | ||
| arvr_server.h | ||
| audio_server.cpp | ||
| audio_server.h | ||
| camera_server.cpp | ||
| camera_server.h | ||
| navigation_2d_server.cpp | ||
| navigation_2d_server.h | ||
| navigation_server.cpp | ||
| navigation_server.h | ||
| navigation_server_dummy.h | ||
| physics_2d_server.cpp | ||
| physics_2d_server.h | ||
| physics_server.cpp | ||
| physics_server.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| server_wrap_mt_common.h | ||
| visual_server.cpp | ||
| visual_server.h | ||
| visual_server_callbacks.cpp | ||
| visual_server_callbacks.h | ||