godot/servers/rendering/renderer_rd
Dario cf0cb625b2 Fix real time reflection probes being constantly recreated. 2025-12-22 10:02:09 +07:00
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effects Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 +07:00
environment Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC 2025-12-04 22:58:05 +07:00
forward_clustered Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center 2025-12-08 11:54:00 +07:00
forward_mobile Fix radiance/reflection fallback texture types. 2025-12-03 16:15:56 +07:00
shaders Mobile: Fix clearcoat shader compilation error 2025-12-10 13:28:39 +07:00
spirv-reflect
storage_rd Fix real time reflection probes being constantly recreated. 2025-12-22 10:02:09 +07:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 +07:00
pipeline_cache_rd.h
pipeline_deferred_rd.h Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 +07:00
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Fix MSDF batching flag for StyleBoxTexture 2025-12-12 13:10:08 +07:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 +07:00
renderer_scene_render_rd.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 +07:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h