godot/drivers/gles3/storage
Dario c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 +07:00
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SCsub
config.cpp Add all PowerVR devices to the ban list for disabling the transform feedback shader cache 2025-10-18 10:28:25 +07:00
config.h Merge pull request #97151 from devloglogan/motion-vectors 2025-10-03 12:01:10 +07:00
light_storage.cpp Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 +07:00
light_storage.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 +07:00
material_storage.cpp Merge pull request #113432 from TheDying0fLight/set-shader-path-before-compiling 2025-12-02 14:17:38 +07:00
material_storage.h
mesh_storage.cpp Fix gles3 buffer_free_data error 2025-11-28 16:16:31 +07:00
mesh_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 +07:00
particles_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 +07:00
particles_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 +07:00
render_scene_buffers_gles3.cpp Merge pull request #110915 from Kaleb-Reid/compat-clear-buffers 2025-10-06 14:34:04 +07:00
render_scene_buffers_gles3.h
texture_storage.cpp OpenXR: Fix resizing viewports used by `OpenXRCompositionLayer` 2025-10-30 17:40:52 +07:00
texture_storage.h Compatibility: Set `GL_TEXTURE_MAX_LEVEL` to the number of mipmaps 2025-10-23 18:46:47 +07:00
utilities.cpp
utilities.h