Kilian Strunz
791ad97beb
Respect order of externsions for ResourceFormatSavers with at_front
2025-01-14 13:36:29 +07:00
Rémi Verschelde
8cf6061dfd
Merge pull request #99844 from KoBeWi/give_back_the_focus
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Fix progress dialog steals focus
2025-01-14 12:08:46 +07:00
kobewi
77d18d1ad4
Fix progress dialog steals focus
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Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com>
2025-01-14 01:37:21 +07:00
Rémi Verschelde
e9b18fcc38
Merge pull request #99741 from a-johnston/reload_scene_compare_relative_path
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Compare localized path against editor scene path when reloading
2025-01-13 20:21:32 +07:00
Rémi Verschelde
bb8001c83a
Merge pull request #101450 from TokageItLab/reset-anim-skeleton
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Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 18:07:32 +07:00
Silc Lizard (Tokage) Renew
d5e91eaa42
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 07:12:34 +07:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 +07:00
kobewi
24eadaa6a4
Reorganize EditorNode menu options
2025-01-09 12:21:56 +07:00
Rémi Verschelde
f7b9a6a8b1
Merge pull request #100091 from AeioMuch/fix_nodepath_in_history
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Add missing cleanup of editor history & set appropriate class icon for object in it
2025-01-08 00:20:58 +07:00
Rémi Verschelde
0fee2724f0
Merge pull request #100751 from YYF233333/force_regex_with_editor
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Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +07:00
AeioMuch
96e59b99ba
Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting
2025-01-07 23:15:30 +07:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +07:00
Rémi Verschelde
9890cc9d59
Merge pull request #97136 from chocola-mint/fix-#97021
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Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 10:14:26 +07:00
chocola-mint
86a6794a4a
Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 13:36:46 +07:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +07:00
Thaddeus Crews
c83706fdfd
Merge pull request #99904 from kitbdev/fix-load-floating-dock
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Fix loading layout with floating dock in single window mode and fix `restore_windows_on_load`
2024-12-30 08:58:52 +07:00
Adam Johnston
224bafcbce
Compare localized path against editor scene path when reloading and
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loading
2024-12-24 17:47:07 +07:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 +07:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +07:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +07:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +07:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
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Rationalize busy waits
2024-12-20 23:56:39 +07:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 +07:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +07:00
Rémi Verschelde
e237dd0691
Merge pull request #100408 from KoBeWi/pathdoom
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Improve UID support for main scene
2024-12-17 16:19:19 +07:00
kobewi
62d4928e86
Improve UID support for main scene
2024-12-16 19:58:16 +07:00
Thaddeus Crews
02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
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Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 +07:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
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Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 +07:00
Aaron Franke
0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 +07:00
Hugo Locurcio
928982891e
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +07:00
Rémi Verschelde
e0cdba40fd
Merge pull request #99453 from reach-satori/drag_to_filesystem_folder
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Allow dragging to specific folders in filesystem dock
2024-12-14 18:25:33 +07:00
Pedro J. Estébanez
4f8dd96b3d
Rationalize busy waits
2024-12-13 10:14:26 +07:00
Robert Yevdokimov
7f09804154
Add inherit parameter to `open_scene_from_path`
2024-12-12 10:24:58 +07:00
Thaddeus Crews
15aa18bc92
Merge pull request #98675 from YeldhamDev/dont_be_shy_plugin
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Fix certain editor plugins not showing when they should
2024-12-10 14:16:09 +07:00
Thaddeus Crews
bfc1d2f95f
Merge pull request #96773 from tetrapod00/resource-save-popup
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[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-12-10 14:15:42 +07:00
Michael Alexsander
b397add456
Fix certain editor plugins not showing when they should
2024-12-09 15:23:23 +07:00
Nông Văn Tình
e6a49ab6ac
Save color palette as resources to reuse later
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
Thaddeus Crews
ef22b6fe82
Merge pull request #100030 from passivestar/mainmenu-valign
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Fix vertical alignment of the main menu bar
2024-12-05 14:12:06 +07:00
passivestar
73f7e1379c
Fix vertical alignment of the main menu bar
2024-12-05 05:27:34 +07:00
kobewi
b0cee57d81
Fix extensions when saving resource as
2024-12-03 22:54:54 +07:00
kit
4e1f534c1e
Fix loading floating dock in single window mode
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Fix restore_windows_on_load setting preventing loading layouts with floating docks
2024-12-01 14:06:22 +07:00
Thaddeus Crews
37c392ebc3
Merge pull request #96414 from SaracenOne/improve_animation_warnings
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Improve behaviour of AnimationPlayer warnings.
2024-11-26 13:04:46 +07:00
Mateus Reis
6f76ef4bdd
Allow dragging to specific folders in filesystem dock
2024-11-20 04:49:34 +07:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +07:00
Thaddeus Crews
a595ae2abb
Merge pull request #97461 from lalitshankarchowdhury/better-replace
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Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 +07:00
kobewi
28e5b213ae
Create .uid file when creating new Resource
2024-11-13 00:40:31 +07:00
tetrapod00
fcd32dcde6
[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-11-10 14:47:53 +07:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 +07:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 +07:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 +07:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
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Enforce custom nodes to keep their original type
2024-10-24 13:22:56 +07:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
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Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 +07:00
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +07:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +07:00
Bogdan Inculet
fb58ea6c89
Fixed Remote Nodes missing custom icons
2024-10-15 22:28:53 +07:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 +07:00
Travis Lange
96ab05e89f
clear addon_name_to_plugin ater unload_editor_addons because of memdelete
2024-10-08 14:06:45 +07:00
Rémi Verschelde
def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
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Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +07:00
Rémi Verschelde
aa4077338b
Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
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Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +07:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +07:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +07:00
Lalit Shankar Chowdhury
b9ce6c9047
Improve "Replace in Files" dialog button text
2024-10-01 22:22:12 +07:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +07:00
kobewi
66d2b0fc6a
Fix closing Theme Editor not actually closing it
2024-09-27 17:08:20 +07:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
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Add ability to export patch packs
2024-09-26 12:45:42 +07:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +07:00
Rémi Verschelde
fc960cdf80
Merge pull request #97013 from Hilderin/fix-load-errors-popup-empty
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Fix empty load errors popup
2024-09-24 12:57:04 +07:00
Rémi Verschelde
aa5c69bfd5
Merge pull request #97239 from Calinou/editor-system-info-add-display-driver-window-mode
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Mention display driver and window mode in Copy System Info text
2024-09-21 11:50:42 +07:00
Rémi Verschelde
621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
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Fix reloading scripts already in use
2024-09-20 21:35:08 +07:00
Hugo Locurcio
107675f785
Mention display driver and window mode in Copy System Info text
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This is useful information to know, as the X11 display driver can be
used both on X11 natively and on Wayland through XWayland.
Certain editor issues only occur in multi-window mode
(or only in single-window mode). Some issues also only occur
on multi-monitor setups, so the monitor count is now listed.
2024-09-20 18:16:45 +07:00
Hilderin
9638220473
Fix reloading scripts already in use
2024-09-20 12:12:24 +07:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +07:00
Rémi Verschelde
0a4aedb360
Merge pull request #97187 from KoBeWi/do_not
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Don't store project metadata when loading
2024-09-19 17:13:56 +07:00
kobewi
b277a2985d
Don't store project metadata when loading
2024-09-19 16:01:53 +07:00
Haoyu Qiu
14321b8ed5
Set auto translate mode for drag previews
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- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +07:00
Rémi Verschelde
6bd833d2b8
Merge pull request #97028 from Hilderin/fix-error-reopening-non-existing-scene-on-startup
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Fix error reopening non existing scene on startup
2024-09-17 09:17:57 +07:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +07:00
SaracenOne
f44bce2ee0
Add support for resource conversion plugins in filesystem dock.
2024-09-16 15:11:40 +07:00
Hilderin
d06c7ad6f0
Fix error reopening non existing scene on startup
2024-09-14 20:55:34 +07:00
Hilderin
430e5658f1
Fix empty load errors popup
2024-09-14 15:35:50 +07:00
Rémi Verschelde
feb31176d4
Merge pull request #96830 from Hilderin/fix-popup-load-errors-showing-on-every-progress
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Fix load error popup showing on every progress dialog
2024-09-12 09:25:35 +07:00
Hilderin
47703c7005
Fix load error popup showing on every progress dialog
2024-09-11 18:58:21 +07:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
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Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +07:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 +07:00
Rémi Verschelde
5a92e27bfd
Merge pull request #96343 from passivestar/dock-scale
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Fix dock width not respecting editor scale
2024-09-08 23:21:48 +07:00
Rémi Verschelde
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
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Make reimported models reimport their owner.
2024-09-08 23:21:32 +07:00
Saracen
86ce15fb7a
Make reimported models reimport their owner.
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Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +07:00
Rémi Verschelde
05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
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[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +07:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +07:00
Hilderin
151645a1b6
Fix editor layout reset on startup
2024-09-04 19:31:23 +07:00
Rémi Verschelde
df44d6a2e7
Merge pull request #96551 from DCTewi/fix-editor-progress-error
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Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 17:12:13 +07:00
Rémi Verschelde
906a4e9db9
Merge pull request #96525 from bruvzg/rem_gl_renderer_incl
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Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-04 11:16:48 +07:00
bruvzg
8009d7c6da
[macOS] Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize.
2024-09-04 10:48:42 +07:00
DCTewi
5bfd8db7b7
Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 14:26:48 +07:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +07:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +07:00
Rémi Verschelde
f4cc60fe0c
Merge pull request #96446 from Hilderin/fix-missing-material-override-after-two-glb-reimports
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Fix missing material override after two glb reimports
2024-09-03 11:43:56 +07:00
Hilderin
79d0254a2d
Fix missing material override after two glb reimports
2024-09-01 17:12:15 +07:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +07:00
Saracen
1deb42ad8d
Improve behaviour of AnimationPlayer warnings.
2024-09-01 01:32:56 +07:00
passivestar
8ff190b065
Fix dock width not respecting editor scale
2024-08-30 22:00:36 +07:00
Rémi Verschelde
1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
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Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +07:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +07:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
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Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +07:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +07:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +07:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 +07:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 +07:00
Rémi Verschelde
cf2782911f
Merge pull request #87787 from aaronfranke/scene-import-type
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ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-28 00:10:27 +07:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +07:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 +07:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +07:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
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Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +07:00
Rémi Verschelde
0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
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[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +07:00
Rémi Verschelde
b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
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Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +07:00
Fredia Huya-Kouadio
a5897d579b
Update the `GodotHost` interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 +07:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +07:00
Hilderin
1b0c5cbc01
Fix FileSystem dock won't show any file folders (v2)
2024-08-20 21:23:13 +07:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 +07:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +07:00
Rémi Verschelde
49e4ad1460
Merge pull request #95691 from Hilderin/fix-display-dialog-while-saving-scene
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Fix display dialog while saving scene
2024-08-20 12:08:49 +07:00
Rémi Verschelde
8dfb8efaa9
Merge pull request #95849 from bruvzg/sys_theme_check
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[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:03:13 +07:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +07:00
Rémi Verschelde
554dc002b5
Merge pull request #85108 from theDrake/pick-main-scene-punctuation
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Adjust `pick_main_scene` dialog punctuation
2024-08-20 10:01:28 +07:00
bruvzg
97085358ce
[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:23:00 +07:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +07:00
Hilderin
da31679d12
Fix display dialog while saving scene
2024-08-17 08:45:13 +07:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +07:00
Hilderin
b1c111d033
Fix reimport file multiple scenes
2024-08-07 20:22:46 +07:00
Hilderin
7934e73d78
Fix performance issue reimport file reload scene
2024-08-06 22:29:04 +07:00
Hilderin
769424388e
Fix crash on reimport scene with animations
2024-08-02 16:50:22 +07:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +07:00
kobewi
2470eedd61
Call restart_editor() in RUN_PROJECT_MANAGER
2024-07-28 20:31:36 +07:00
Rémi Verschelde
1ad905c027
Merge pull request #85654 from Listwon/quit-to-project-list-wipe-fix-40968
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Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2024-07-28 17:46:23 +07:00
Samuele Panzeri
d0bcac8197
Remember editor window mode, screen, size and position on restart
2024-07-23 00:32:12 +07:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +07:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 +07:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
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[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +07:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 +07:00
bruvzg
c151c7dce0
[Editor] Unload addons when using `--import` or `--quit`.
2024-07-09 09:54:41 +07:00
Rémi Verschelde
40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
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Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +07:00
Hilderin
a7c4522c04
Fix custom shortcut Ctrl-Space in Script Editor add a space
2024-07-07 15:53:48 +07:00
Hilderin
5a13cf0aea
Fix re-import glb model doesn't change the old glb model
2024-07-07 02:01:03 +07:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +07:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 +07:00
passivestar
28a0d67233
[macOS] Change the distraction-free mode shortcut
2024-06-30 22:01:12 +07:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +07:00
Rémi Verschelde
54dbb17273
Merge pull request #85513 from KoBeWi/that_one_weird_plugin_that_uses_no_Resources
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Save external data even without scene
2024-06-26 14:51:11 +07:00
kobewi
b70368b78a
Don't insert newline while saving
2024-06-26 13:19:25 +07:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 +07:00
Rémi Verschelde
dc4085060b
Merge pull request #93558 from kitbdev/fix-exit-plugin-crash
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Fix crash on exit with shader editor
2024-06-25 09:25:57 +07:00
Hugo Locurcio
555f0aa2f7
Add comment for editor particles Restart Emission shortcut not using Cmd on macOS
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This is done to avoid a conflict, but it's not obvious when looking
at the code.
2024-06-25 02:22:00 +07:00
kit
da55b6a01c
Fix crash on exit with shader editor
2024-06-24 11:56:46 +07:00
Rémi Verschelde
a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
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Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +07:00
A Thousand Ships
ca18a06ecb
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 09:40:54 +07:00
A Thousand Ships
d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 09:39:05 +07:00
Hilderin
64ba2cf3a9
Fix Can't reopen signals panel immediately after connecting a signal #92996
2024-06-18 18:24:40 +07:00
Rémi Verschelde
edf2f8cb0d
Merge pull request #93238 from bruvzg/ed_unload_addons
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[Editor] Unload addons before quitting to allow cleanup.
2024-06-18 17:59:16 +07:00
A Thousand Ships
d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)`
2024-06-18 17:24:27 +07:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
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Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +07:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 +07:00
passivestar
e0ab91a193
Allow theming renderer colors
2024-06-17 19:45:19 +07:00
bruvzg
d96c58bbd0
[Editor] Unload addons before quitting to allow cleanup.
2024-06-16 17:44:51 +07:00
Rémi Verschelde
b6ad4b193f
System info: Remove empty parentheses when video adapter driver name is unknown
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Seems to be the case at least for me on Fedora, and in various issues I see from
other Linux users.
2024-06-11 16:18:20 +07:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
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This reverts commit 72856d633a .
Fixes #93022 .
2024-06-11 11:46:35 +07:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 +07:00
Rémi Verschelde
5241d30bfa
Merge pull request #92836 from WhalesState/screenshot
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Fix editor screenshots menu button's tooltip
2024-06-10 16:40:56 +07:00
Mounir Tohami
d9452552fa
Fix editor screenshots menu button's tooltip.
2024-06-10 14:13:35 +07:00
风青山
85a1662e3b
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
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Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +07:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +07:00
kobewi
f08a7e32c8
Fix project settings reloading
2024-06-01 11:38:43 +07:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
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Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +07:00
A Thousand Ships
cade5b88d9
Use `CoreStringNames::normal` in more places
2024-05-30 22:57:54 +07:00
A Thousand Ships
926afccbd8
[Scene] Add `SceneStringNames::panel`
2024-05-30 22:54:50 +07:00
A Thousand Ships
755a0efbb6
[Scene] Add `SceneStringNames::id_pressed`
2024-05-30 22:54:04 +07:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
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Some 3D asset files are treated as scenes and may cause some errors when
importing.
When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`
This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.
Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +07:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +07:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 +07:00
Rémi Verschelde
47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
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Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +07:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
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Improve UX when saving newer files on disk
2024-05-29 11:19:41 +07:00
Saracen
e57312d84e
Updated scene hot-reloading:
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Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 +07:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +07:00
Saracen
846bafd47f
Changes the scene reimport function to handle some crash edge cases:
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* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 +07:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +07:00
A Thousand Ships
4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-27 13:29:57 +07:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +07:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +07:00
Rémi Verschelde
9f4dbc6456
Merge pull request #91930 from godotengine/revert-90608-editor/enable-plugin-after-adding
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Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-15 20:21:32 +07:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +07:00
Raul Santos
a8e9dfdcf2
Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-14 07:11:34 +07:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +07:00
Rémi Verschelde
0ebba3023e
Merge pull request #91435 from ajreckof/Fix-selecting-root-when-opening-scene-
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Fix selecting root when opening scene.
2024-05-13 12:05:39 +07:00
ajreckof
0ab5d37049
Fix selecting root when opening scene.
2024-05-12 21:46:21 +07:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +07:00
Rémi Verschelde
b8255b148f
Merge pull request #91555 from AlexanderFarkas/master
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Remove error messages caused by Save on Focus feature
2024-05-08 14:35:37 +07:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
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Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +07:00
AlexanderFarkas
bc19b79776
Remove error messages caused by Save on Focus feature
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Fixes #73765 .
2024-05-08 13:42:45 +07:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +07:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +07:00
Rémi Verschelde
928441052b
Merge pull request #90608 from raulsntos/editor/enable-plugin-after-adding
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Enable `EditorPlugin` added by modules and GDExtensions
2024-05-02 12:46:29 +07:00
Daylily-Zeleen
5c133f5432
Fix crash when switching main screen from a disabled plugin main screen if code editor is floating.
2024-05-01 15:05:56 +07:00
Haoyu Qiu
1e20612940
Allow setting editor dock tabs to icon only
2024-04-30 09:34:14 +07:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 +07:00
David Snopek
52324ebbb3
Fix GDExtension documentation disappearing after hot-reload
2024-04-25 07:24:55 +07:00
Rémi Verschelde
c50e80b481
Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-
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Fix going forward backward in editor selection history.
2024-04-17 20:26:20 +07:00
Rémi Verschelde
544ecc123a
Merge pull request #90616 from Rindbee/update-undo-redo-allowed-after-switching-scene-tab
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Update undo redo allowed after switching scene tab
2024-04-17 10:58:42 +07:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +07:00
Hugo Locurcio
ed540964ee
Add an editor setting to import resources while unfocused
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This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.
The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +07:00
kobewi
445302a4b2
Improve error when scene/resource is saved with newer format
2024-04-15 12:08:35 +07:00
Adam Scott
a0e644eab5
Rename Q&A to Forum in the Help top bar
2024-04-14 15:34:49 +07:00
Adam Scott
38d8abea12
Improve UX when saving newer files on disk
2024-04-14 11:36:07 +07:00
ajreckof
48a6476861
Fix going forward backward in editor selection history.
2024-04-14 17:21:11 +07:00
风青山
29ef52c8ac
Update undo redo allowed after switching scene tab
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It has different status in different tabs.
2024-04-13 16:53:51 +07:00
Raul Santos
db763ae16e
Enable `EditorPlugin` added by modules and GDExtensions
2024-04-13 06:03:59 +07:00
Rémi Verschelde
7c23d32446
Merge pull request #90441 from Calinou/editor-move-build-profile-editor
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Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +07:00
Rémi Verschelde
9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
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Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +07:00
Rémi Verschelde
492c19732e
Merge pull request #86386 from timothyqiu/empty-layout-name
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Strip edges of editor layout names
2024-04-10 14:21:37 +07:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +07:00
Hugo Locurcio
8e924bcb22
Move engine build profile editor to Tools submenu
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- Rename it to Engine Compilation Configuration Editor. This makes
it clearer that it requires compiling the engine to work ("build"
can be understood as exporting a project or building C# solutions
by some).
- Add it to the editor command palette and allow defining a keyboard
shortcut for it, for consistency with other tools.
2024-04-09 19:08:31 +07:00
ajreckof
609559c074
Fix strange visual bug with camera and external change.
2024-04-07 03:49:43 +07:00
kobewi
b9c78ba174
Prevent dropping Resource to the same resource picker
2024-04-05 22:26:29 +07:00
Rémi Verschelde
70f6650404
Merge pull request #90078 from SirLich/project-tools-palette
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Include 'Orphan Resource Explorer' and 'Upgrade Mesh Surfaces' in Command Palette.
2024-04-04 14:37:07 +07:00
Rémi Verschelde
89109e8b01
Merge pull request #89974 from jsjtxietian/tab-close
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Reset `tab_closing_menu_option` when cancelling closing editor
2024-04-04 14:35:41 +07:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +07:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +07:00
Rémi Verschelde
b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
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Allow docks to be closed and opened
2024-04-04 14:31:11 +07:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +07:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +07:00
SirLich
c90b2b4299
Include project->tools in command palette
2024-03-31 20:03:51 +07:00
Haoyu Qiu
23d50b1117
Strip edges of editor layout names
2024-03-31 17:43:03 +07:00
kit
860bff926e
Allow docks to be closed
2024-03-29 22:03:59 +07:00
jsjtxietian
41dce99831
Reset `tab_closing_menu_option` when cancel closing editor
2024-03-28 19:22:52 +07:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +07:00
Rémi Verschelde
c76d2f03b7
Merge pull request #89447 from ajreckof/fix-error-crash-on-change-type-root-after-external-changes
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Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash.
2024-03-24 01:15:38 +07:00
Rémi Verschelde
ae8d43b0bb
Merge pull request #88003 from kitbdev/dock-manager-fixes
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Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +07:00
ajreckof
69e5e582c8
fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash
2024-03-22 01:00:33 +07:00
kit
0c9c84f7a6
Refactor and fix issues in Editor Dock Manager
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Extract Dock Context Menu.
2024-03-16 13:51:31 +07:00
bruvzg
ebb19c4198
[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
2024-03-15 22:46:47 +07:00
Matt Enad
d4ac3fabac
Fix main button margins in custom themes
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Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.
Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 +07:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
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Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +07:00
Danil Alexeev
87718d2a6e
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:02:31 +07:00
Rémi Verschelde
51bfda9446
Fix reporting exit code when command line export fails
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Fixes #83042 .
2024-03-07 01:01:04 +07:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 +07:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +07:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +07:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +07:00
bruvzg
c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-04 23:41:41 +07:00
Rémi Verschelde
82fbbc94fc
Merge pull request #88913 from Cass-dev-web/macos-shortcut-savior
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Modify shortcut for closing scene on macOS only
2024-03-04 20:43:38 +07:00
Christen Lofland
e6d0bf32e9
Do not attempt to set cursor shape when that feature is not available.
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Co-authored-by: Riteo <riteo@posteo.net>
2024-03-02 17:44:55 +07:00
Rémi Verschelde
16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
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Improve saving of built-in resources
2024-02-29 13:53:44 +07:00
Cass
ea3c303b7e
Modify shortcut override for closing scene on macOS
2024-02-27 14:31:17 +07:00
Rémi Verschelde
4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
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Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +07:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +07:00
Rémi Verschelde
15bb860fa1
Merge pull request #88609 from Cass-dev-web/master
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Improve user experience for VCS metadata generator menu button to mitigate accidentally overriding
2024-02-22 23:34:35 +07:00
Rémi Verschelde
43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
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Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +07:00
cass-dev-web
87ba714a3a
Added clarity on VCS metadata creator button
2024-02-22 15:38:39 +07:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +07:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 +07:00
Rémi Verschelde
9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
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Add hover highlight to main editor buttons
2024-02-20 19:34:40 +07:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +07:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +07:00
A Thousand Ships
dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs
2024-02-17 17:09:17 +07:00
Rémi Verschelde
4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
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Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +07:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +07:00
Rémi Verschelde
dcd11cce6b
Merge pull request #85978 from Calinou/editor-tweak-help-menu-icons
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Tweak Help menu icons for better visibility of commonly used items
2024-02-17 15:53:11 +07:00
Hugo Locurcio
6ae54fd787
Move EditorNode setting registration so they are in class reference
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Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +07:00
Rémi Verschelde
66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
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Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +07:00
David Snopek
a37ad265dc
Android: Allow using alternative Gradle build directory
2024-02-16 15:20:47 +07:00
Matt Enad
5b5de0e167
Add hover highlight to main editor buttons
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Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 +07:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 +07:00
Rémi Verschelde
3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
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[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +07:00
Rémi Verschelde
828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
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Allow export plugins to override export option values
2024-02-15 15:45:07 +07:00
passivestar
757a691b5e
Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` on macOS
2024-02-15 02:49:31 +07:00
Joseph DiGiovanni
7eacb6ddbf
Add follow system theme settings
2024-02-14 15:31:21 +07:00
David Snopek
ac88acde6f
Allow export plugins to override export option values
2024-02-14 10:51:16 +07:00
Rémi Verschelde
351a869af6
Merge pull request #88288 from KoBeWi/uninspectorable
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Rework how script is edited when clicking icon
2024-02-13 23:43:43 +07:00
Rémi Verschelde
dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
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Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +07:00
Rémi Verschelde
c2a53dff71
Merge pull request #87773 from bruvzg/undo_global_fix
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Fix script editor `undo` shortcut with global menu enabled.
2024-02-13 17:24:03 +07:00
kobewi
8ec86e29c8
Rework how script is edited when clicking icon
2024-02-13 16:54:33 +07:00
Hugo Locurcio
7e25292205
Show update spinner by default in `dev_build=yes` editor builds
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This ensures contributors can see when something forces the
editor to redraw constantly.
The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +07:00
Rémi Verschelde
b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
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Add a V-Sync editor setting
2024-02-08 10:52:59 +07:00
Hugo Locurcio
6f9586443a
Add a V-Sync editor setting
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The editor setting makes it possible to tweak V-Sync status
independently of the project setting.
Use cases:
- Decrease input lag and increase editor responsiveness when editing
a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +07:00
smix8
4d0c21c131
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
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Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +07:00
bruvzg
32939f82f1
Fix script editor `undo` shortcut with global menu enabled.
2024-01-31 07:48:58 +07:00
Hugo Locurcio
d3963a979b
Tweak Help menu icons for better visibility of commonly used items
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External links no longer have an icon, so that commonly used items
such as Copy System Info are more immediately visible.
2024-01-31 01:22:09 +07:00
kobewi
4ad74a5663
Some editor code cleanup
2024-01-30 21:33:31 +07:00
Yuri Sizov
068c0d2699
Implement a quick settings dialog for the project manager
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Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +07:00
Yuri Sizov
7496f99060
Create a MainScreenButton theme variation
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This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +07:00
Juan Linietsky
000367893a
Ability to move FileSystem dock to bottom
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* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +07:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +07:00
Rémi Verschelde
0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
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Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +07:00
Rémi Verschelde
e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
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Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +07:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +07:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
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This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +07:00
Nông Văn Tình
c051c44df9
Allow Editor to reload external changes of scripts
2024-01-26 21:05:36 +07:00
A Thousand Ships
97b469c46d
[Editor] Add `EditorPlugin::scene_saved` signal
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Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +07:00
Yuri Sizov
de95a3effe
Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
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OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +07:00
Bastiaan Olij
afd1dcf1b1
OpenXR: Add runtime selection dropdown
2024-01-18 15:59:22 +07:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +07:00
Yuri Sizov
635b8a1474
Split theme generation logic into several subroutines
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This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.
Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.
In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.
This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +07:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +07:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
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Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +07:00
kit
2323f040e9
Extract editor dock manager
2024-01-15 15:15:42 +07:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +07:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +07:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +07:00
kobewi
2e09985c0d
Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE
2024-01-09 16:01:37 +07:00
Rémi Verschelde
9ca3d3ec83
Revert "Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`"
2024-01-09 10:49:14 +07:00
Rémi Verschelde
15186b6606
Merge pull request #72461 from Calinou/editor-renderer-select-mobile
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Make the rendering method dropdown also affect mobile if compatible
2024-01-08 11:48:59 +07:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 +07:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +07:00
Hugo Locurcio
57f3bdb1e5
Make the rendering method dropdown also affect mobile if compatible
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This prevents visual discrepancies between desktop and mobile platforms
after switching rendering methods using this dropdown.
The restart dialog now displays which rendering methods will be used,
and the dropdown tooltip also lists caveats related to specific platforms.
2024-01-03 18:38:37 +07:00
kobewi
e534dbf53a
Improve saving of built-in resources
2024-01-02 12:53:18 +07:00
Vedat Gunel
f35f1a1849
Store horizontal and vertical split offsets separately in FileSystem dock
2023-12-25 18:11:18 +07:00
Yuri Sizov
aae58cd688
Merge pull request #85887 from YuriSizov/editor-enforce-min-window
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Correctly enforce minimum window size in editor
2023-12-20 15:07:48 +07:00
Yuri Sizov
416e594eb3
Correctly enforce minimum window size in editor
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Also set the maximum size for the language
picked in the project manager.
2023-12-20 13:19:21 +07:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +07:00
Yuri Sizov
02d4579fa2
Merge pull request #85000 from bruvzg/ed_ui_direction
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[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +07:00
Yuri Sizov
c3ee2b9c52
Merge pull request #86008 from Delsin-Yu/4.2
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Correctly free relevant scripts when closing scene tabs
2023-12-18 18:18:05 +07:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +07:00
DE-YU
b37b40ff76
Correctly free relevant scripts when closing scene tabs
2023-12-18 21:41:07 +07:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 +07:00
Yuri Sizov
a5529f759c
Merge pull request #86129 from TheSofox/color-picker-memory
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Remember last `color_mode` and `picker_shape` in `ColorPicker`s in the editor
2023-12-14 21:22:39 +07:00
Sofox
7979412c75
Remember last 'color_mode' and 'picker_shape' in 'ColorPicker's in the editor
2023-12-14 18:57:57 +07:00
Yuri Sizov
4269a57b0c
Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
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Use render method from OS instead of project settings in compositor RD
2023-12-14 17:38:43 +07:00
jsjtxietian
453c2246b6
Use render method from OS in compositor RD; Update related UI
2023-12-14 11:38:46 +07:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +07:00
Aaron Franke
52f1b86ebc
Fix referring to ResourceImporterScene static importers via instances
2023-12-11 20:01:39 +07:00
Rémi Verschelde
8f2b5cc109
Merge pull request #82899 from aaronfranke/import-settings-dialogs
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Rename ImportSettings dialogs to have "Dialog" in the name
2023-12-12 00:15:59 +07:00
Yuri Sizov
07677f0f51
Merge pull request #85885 from YuriSizov/bench-pressing
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Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +07:00
Yuri Sizov
9dce1a45a0
Merge pull request #85819 from Malcolmnixon/export-android-build-template
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Add option to install android build template for export
2023-12-08 16:58:54 +07:00
Yuri Sizov
2e94be2ea4
Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
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Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +07:00
Yuri Sizov
6c86974022
Merge pull request #84122 from kitbdev/fix-dock-visibility
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Fix dock visibility issues
2023-12-08 15:23:09 +07:00
Malcolm Nixon
988c1bf298
Add option to install android build template for export
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This PR adds a new "--install-android-build-template" command-line option which causes the android build template to be installed before exporting the project.
2023-12-08 09:00:25 +07:00
Yuri Sizov
fc3f40f37d
Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +07:00
Rémi Verschelde
3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
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Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +07:00
Bartłomiej T. Listwon
44d14cf6af
Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2023-12-02 13:25:24 +07:00
kobewi
0b172742cf
Save external data even without scene
2023-11-29 16:19:17 +07:00
bruvzg
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +07:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name
2023-11-26 22:59:01 +07:00
Yuri Sizov
bc1949d797
Correctly check scripts that must inherit `EditorPlugin`
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +07:00
Yuri Sizov
10b70e2498
Rework the surface upgrade tool to inform users without blocking
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This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.
So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +07:00
David C. Drake
45e2908d30
Adjust pick_main_scene punctuation
2023-11-20 14:46:29 +07:00
kobewi
d84ba48d8f
Avoid saving scene while already saving the scene
2023-11-20 21:57:21 +07:00
Yuri Sizov
fdaee9ee89
Prevent the surface upgrade tool from running during export
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Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +07:00
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction.
2023-11-17 14:56:45 +07:00
Rémi Verschelde
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +07:00
Saracen
f392a9c4f8
Fix CACHE_MODE_REPLACE
2023-11-15 18:55:20 +07:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +07:00