Thaddeus Crews
22a7079afd
Merge pull request #104047 from YYF233333/dict_iter
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Add const iteration support to `Dictionary`
2025-03-13 08:57:23 +07:00
Lars Pettersson
d2d02d0ea8
EditorNode: Add function to load file as scene or resource
2025-03-12 23:59:48 +07:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 +07:00
ocean
72045c8306
Scripting: Add script documentation cache to project
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This PR adds a script documentation cache in the project folder.
It is loaded at alongside native documentation caches. This makes
scripts fully accessible through Search Help, including their
members, etc, right from project start, without having to compile
every single script.
Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com>
2025-03-12 13:44:41 +07:00
Yufeng Ying
bebe037abf
Add ConstIterator to Dictionary.
2025-03-13 01:28:46 +07:00
Thaddeus Crews
20651f1162
Merge pull request #99680 from YeldhamDev/multi_remote_selection
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Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 +07:00
Thaddeus Crews
c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
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Add editor setting to override tablet driver.
2025-03-11 14:00:51 +07:00
Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 +07:00
Thaddeus Crews
6b6b633a2a
Merge pull request #103402 from ryevdokimov/Add-save-option-to-`Reload-Saved-Scene`
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Add Save & Reload option to `Reload Saved Scene`
2025-03-11 09:34:54 +07:00
Thaddeus Crews
899d3376ad
Merge pull request #103044 from KoBeWi/ultimate_upgrade_tool_will_upgrade_your_life_too
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Replace UID and Surface upgrade tools with universal one
2025-03-10 21:05:56 +07:00
Thaddeus Crews
590fa90722
Merge pull request #100339 from syntaxerror247/touch-actions-panel
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Add a `TouchActionsPanel` to Android Editor
2025-03-10 21:05:43 +07:00
kobewi
a3a1cf0a7f
Replace UID and Surface upgrade tools with universal one
2025-03-10 16:41:02 +07:00
A Thousand Ships
331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 13:19:28 +07:00
kobewi
68d983395f
Enable changing editor language without restart
2025-03-10 13:02:50 +07:00
Pāvels Nadtočajevs
6d698cf185
[macOS] Fix editor loading crash on native menu click.
2025-03-10 08:41:17 +07:00
Haoyu Qiu
82a0290871
Add auto translate mode for items in PopupMenu and OptionButton
2025-03-09 23:50:11 +07:00
Thaddeus Crews
3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
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Clean up some uses of `String::substr`
2025-03-07 15:12:33 +07:00
kobewi
c1b08dda36
Don't save unnecessarily with save_before_running
2025-03-07 19:14:50 +07:00
Anish Mishra
e8625e70cf
Add TouchActionsPanel to Android Editor
2025-03-07 19:45:03 +07:00
A Thousand Ships
5113022dfe
Clean up some uses of `String::substr`
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Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +07:00
Pāvels Nadtočajevs
fd98c963ba
[Editor] Change global menu icons theme independently of editor theme.
2025-03-07 08:59:52 +07:00
kobewi
dade8bd66f
Update script modified times when saved in EditorNode
2025-03-06 14:47:33 +07:00
Hilderin
dba92c9354
Fix headless import always emits errors
2025-03-04 18:45:40 +07:00
Haoyu Qiu
7c8f81f1d0
Set editor's translation domain at root node
2025-03-02 08:52:27 +07:00
Robert Yevdokimov
1c55b9d38d
Add Save & Reload option to `Reload Saved Scene`
2025-03-01 16:05:53 +07:00
shahriarlabib000
adfa7a733e
update scene name on save as
2025-02-17 16:32:48 +07:00
kobewi
00d8f5f70c
Ask before restarting project from settings
2025-02-16 15:00:51 +07:00
Pāvels Nadtočajevs
b3c0eaeeb8
Add editor setting to override tablet driver.
2025-02-15 23:16:58 +07:00
Agustín Marsero
2ba64a57c5
Fix Global Class names cache not saved with upgrade to 4.4.
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Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com>
2025-02-12 18:33:38 +07:00
kobewi
38d0e82a35
Store _custom_type_script meta as String
2025-02-12 01:22:09 +07:00
Thaddeus Crews
4bac259ced
Merge pull request #101435 from YYF233333/remote_tree_fix2
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Return fast for built-in class icon
2025-02-10 12:21:35 +07:00
Hilderin
7f89294f1d
Fix Plugin Scripts load twice on startup
2025-02-07 10:57:00 +07:00
Robert Yevdokimov
1c384e7b78
Prevent save confirmation dialog from trying to parent to itself
2025-02-05 06:17:36 +07:00
Yyf2333
dcf5244381
Refactor EditorNode get icon.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-02-05 00:17:35 +07:00
Thaddeus Crews
acddf31c39
Merge pull request #101489 from RandomShaper/optimize_classnames_enumeration
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Optimize classnames enumeration
2025-02-04 09:03:59 +07:00
Thaddeus Crews
5696316a89
Merge pull request #102307 from KoBeWi/so_that's_what_it_does
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Setup working directory when quitting to project manager
2025-02-03 08:16:00 +07:00
Thaddeus Crews
1bec1bfa5a
Merge pull request #101543 from MrJoermungandr/desynced_extension_preferences_ 🔄
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Respect order of extensions for ResourceFormatSavers with `at_front`
2025-02-03 08:15:54 +07:00
kobewi
3b3b6661ad
Setup working directory when quitting to project manager
2025-02-02 00:25:34 +07:00
Thaddeus Crews
9ee1873ae1
Merge pull request #102070 from ryevdokimov/reparent-save-confirmation
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Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-30 11:39:05 +07:00
Thaddeus Crews
97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
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Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 +07:00
Thaddeus Crews
5f4a0bec2d
Merge pull request #102071 from Meorge/feat/uid-upgrader
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Add UID upgrade tool
2025-01-30 11:39:02 +07:00
Malcolm Anderson
d034d124b2
Add UID upgrade tool
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Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
memdelete the UID upgrade tool
Remove redeclaration of singleton
Add note about committing .uid files to version control
Add "Learn more" button that links to Godot blog post about UIDs
Detect project from 4.3 or less and automatically display UID upgrade window
Display popup after first run of `_sources_changed`
Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Replace magic strings with constants
Update editor/editor_node.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-01-30 08:42:07 +07:00
clayjohn
d774f697d3
Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting.
2025-01-29 23:39:14 +07:00
Pedro J. Estébanez
a20934c8e4
Optimize enumeration of global classes in create dialog and autocomplete
2025-01-29 09:39:50 +07:00
Robert Yevdokimov
c7fd0bb740
Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-28 11:28:48 +07:00
Silc Lizard (Tokage) Renew
cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
Hamza Ali
75272237d0
confirm before quitting editor while project is running
2025-01-27 01:40:18 +07:00
kobewi
8aa3ee6a35
Create .uid files in EditorFileSystem
2025-01-18 21:01:39 +07:00
kobewi
5d868a66c0
Don't initialize editor when exiting
2025-01-18 17:51:31 +07:00
Pāvels Nadtočajevs
e127093fe8
Fix conversion plugin search showing errors on `TextFile` and `OtherFile`.
2025-01-15 11:36:46 +07:00
Kilian Strunz
791ad97beb
Respect order of externsions for ResourceFormatSavers with at_front
2025-01-14 13:36:29 +07:00
Rémi Verschelde
8cf6061dfd
Merge pull request #99844 from KoBeWi/give_back_the_focus
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Fix progress dialog steals focus
2025-01-14 12:08:46 +07:00
kobewi
77d18d1ad4
Fix progress dialog steals focus
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Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com>
2025-01-14 01:37:21 +07:00
Rémi Verschelde
e9b18fcc38
Merge pull request #99741 from a-johnston/reload_scene_compare_relative_path
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Compare localized path against editor scene path when reloading
2025-01-13 20:21:32 +07:00
Rémi Verschelde
bb8001c83a
Merge pull request #101450 from TokageItLab/reset-anim-skeleton
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Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 18:07:32 +07:00
Silc Lizard (Tokage) Renew
d5e91eaa42
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 07:12:34 +07:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 +07:00
kobewi
24eadaa6a4
Reorganize EditorNode menu options
2025-01-09 12:21:56 +07:00
Rémi Verschelde
f7b9a6a8b1
Merge pull request #100091 from AeioMuch/fix_nodepath_in_history
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Add missing cleanup of editor history & set appropriate class icon for object in it
2025-01-08 00:20:58 +07:00
Rémi Verschelde
0fee2724f0
Merge pull request #100751 from YYF233333/force_regex_with_editor
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Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +07:00
AeioMuch
96e59b99ba
Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting
2025-01-07 23:15:30 +07:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +07:00
Rémi Verschelde
9890cc9d59
Merge pull request #97136 from chocola-mint/fix-#97021
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Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 10:14:26 +07:00
chocola-mint
86a6794a4a
Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 13:36:46 +07:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +07:00
Thaddeus Crews
c83706fdfd
Merge pull request #99904 from kitbdev/fix-load-floating-dock
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Fix loading layout with floating dock in single window mode and fix `restore_windows_on_load`
2024-12-30 08:58:52 +07:00
Adam Johnston
224bafcbce
Compare localized path against editor scene path when reloading and
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loading
2024-12-24 17:47:07 +07:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 +07:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +07:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +07:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +07:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
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Rationalize busy waits
2024-12-20 23:56:39 +07:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 +07:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +07:00
Rémi Verschelde
e237dd0691
Merge pull request #100408 from KoBeWi/pathdoom
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Improve UID support for main scene
2024-12-17 16:19:19 +07:00
kobewi
62d4928e86
Improve UID support for main scene
2024-12-16 19:58:16 +07:00
Thaddeus Crews
02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
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Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 +07:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
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Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 +07:00
Aaron Franke
0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 +07:00
Hugo Locurcio
928982891e
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +07:00
Rémi Verschelde
e0cdba40fd
Merge pull request #99453 from reach-satori/drag_to_filesystem_folder
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Allow dragging to specific folders in filesystem dock
2024-12-14 18:25:33 +07:00
Pedro J. Estébanez
4f8dd96b3d
Rationalize busy waits
2024-12-13 10:14:26 +07:00
Robert Yevdokimov
7f09804154
Add inherit parameter to `open_scene_from_path`
2024-12-12 10:24:58 +07:00
Thaddeus Crews
15aa18bc92
Merge pull request #98675 from YeldhamDev/dont_be_shy_plugin
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Fix certain editor plugins not showing when they should
2024-12-10 14:16:09 +07:00
Thaddeus Crews
bfc1d2f95f
Merge pull request #96773 from tetrapod00/resource-save-popup
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[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-12-10 14:15:42 +07:00
Michael Alexsander
b397add456
Fix certain editor plugins not showing when they should
2024-12-09 15:23:23 +07:00
Nông Văn Tình
e6a49ab6ac
Save color palette as resources to reuse later
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
Thaddeus Crews
ef22b6fe82
Merge pull request #100030 from passivestar/mainmenu-valign
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Fix vertical alignment of the main menu bar
2024-12-05 14:12:06 +07:00
passivestar
73f7e1379c
Fix vertical alignment of the main menu bar
2024-12-05 05:27:34 +07:00
kobewi
b0cee57d81
Fix extensions when saving resource as
2024-12-03 22:54:54 +07:00
kit
4e1f534c1e
Fix loading floating dock in single window mode
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Fix restore_windows_on_load setting preventing loading layouts with floating docks
2024-12-01 14:06:22 +07:00
Thaddeus Crews
37c392ebc3
Merge pull request #96414 from SaracenOne/improve_animation_warnings
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Improve behaviour of AnimationPlayer warnings.
2024-11-26 13:04:46 +07:00
Mateus Reis
6f76ef4bdd
Allow dragging to specific folders in filesystem dock
2024-11-20 04:49:34 +07:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +07:00
Thaddeus Crews
a595ae2abb
Merge pull request #97461 from lalitshankarchowdhury/better-replace
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Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 +07:00
kobewi
28e5b213ae
Create .uid file when creating new Resource
2024-11-13 00:40:31 +07:00
tetrapod00
fcd32dcde6
[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-11-10 14:47:53 +07:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 +07:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 +07:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 +07:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
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Enforce custom nodes to keep their original type
2024-10-24 13:22:56 +07:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
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Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 +07:00
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +07:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +07:00
Bogdan Inculet
fb58ea6c89
Fixed Remote Nodes missing custom icons
2024-10-15 22:28:53 +07:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 +07:00
Travis Lange
96ab05e89f
clear addon_name_to_plugin ater unload_editor_addons because of memdelete
2024-10-08 14:06:45 +07:00
Rémi Verschelde
def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
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Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +07:00
Rémi Verschelde
aa4077338b
Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
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Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +07:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +07:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +07:00
Lalit Shankar Chowdhury
b9ce6c9047
Improve "Replace in Files" dialog button text
2024-10-01 22:22:12 +07:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +07:00
kobewi
66d2b0fc6a
Fix closing Theme Editor not actually closing it
2024-09-27 17:08:20 +07:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
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Add ability to export patch packs
2024-09-26 12:45:42 +07:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +07:00
Rémi Verschelde
fc960cdf80
Merge pull request #97013 from Hilderin/fix-load-errors-popup-empty
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Fix empty load errors popup
2024-09-24 12:57:04 +07:00
Rémi Verschelde
aa5c69bfd5
Merge pull request #97239 from Calinou/editor-system-info-add-display-driver-window-mode
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Mention display driver and window mode in Copy System Info text
2024-09-21 11:50:42 +07:00
Rémi Verschelde
621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
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Fix reloading scripts already in use
2024-09-20 21:35:08 +07:00
Hugo Locurcio
107675f785
Mention display driver and window mode in Copy System Info text
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This is useful information to know, as the X11 display driver can be
used both on X11 natively and on Wayland through XWayland.
Certain editor issues only occur in multi-window mode
(or only in single-window mode). Some issues also only occur
on multi-monitor setups, so the monitor count is now listed.
2024-09-20 18:16:45 +07:00
Hilderin
9638220473
Fix reloading scripts already in use
2024-09-20 12:12:24 +07:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +07:00
Rémi Verschelde
0a4aedb360
Merge pull request #97187 from KoBeWi/do_not
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Don't store project metadata when loading
2024-09-19 17:13:56 +07:00
kobewi
b277a2985d
Don't store project metadata when loading
2024-09-19 16:01:53 +07:00
Haoyu Qiu
14321b8ed5
Set auto translate mode for drag previews
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- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +07:00
Rémi Verschelde
6bd833d2b8
Merge pull request #97028 from Hilderin/fix-error-reopening-non-existing-scene-on-startup
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Fix error reopening non existing scene on startup
2024-09-17 09:17:57 +07:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +07:00
SaracenOne
f44bce2ee0
Add support for resource conversion plugins in filesystem dock.
2024-09-16 15:11:40 +07:00
Hilderin
d06c7ad6f0
Fix error reopening non existing scene on startup
2024-09-14 20:55:34 +07:00
Hilderin
430e5658f1
Fix empty load errors popup
2024-09-14 15:35:50 +07:00
Rémi Verschelde
feb31176d4
Merge pull request #96830 from Hilderin/fix-popup-load-errors-showing-on-every-progress
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Fix load error popup showing on every progress dialog
2024-09-12 09:25:35 +07:00
Hilderin
47703c7005
Fix load error popup showing on every progress dialog
2024-09-11 18:58:21 +07:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
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Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +07:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 +07:00
Rémi Verschelde
5a92e27bfd
Merge pull request #96343 from passivestar/dock-scale
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Fix dock width not respecting editor scale
2024-09-08 23:21:48 +07:00
Rémi Verschelde
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
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Make reimported models reimport their owner.
2024-09-08 23:21:32 +07:00
Saracen
86ce15fb7a
Make reimported models reimport their owner.
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Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +07:00
Rémi Verschelde
05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
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[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +07:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +07:00
Hilderin
151645a1b6
Fix editor layout reset on startup
2024-09-04 19:31:23 +07:00
Rémi Verschelde
df44d6a2e7
Merge pull request #96551 from DCTewi/fix-editor-progress-error
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Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 17:12:13 +07:00
Rémi Verschelde
906a4e9db9
Merge pull request #96525 from bruvzg/rem_gl_renderer_incl
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Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-04 11:16:48 +07:00
bruvzg
8009d7c6da
[macOS] Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize.
2024-09-04 10:48:42 +07:00
DCTewi
5bfd8db7b7
Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 14:26:48 +07:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +07:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +07:00
Rémi Verschelde
f4cc60fe0c
Merge pull request #96446 from Hilderin/fix-missing-material-override-after-two-glb-reimports
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Fix missing material override after two glb reimports
2024-09-03 11:43:56 +07:00
Hilderin
79d0254a2d
Fix missing material override after two glb reimports
2024-09-01 17:12:15 +07:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +07:00
Saracen
1deb42ad8d
Improve behaviour of AnimationPlayer warnings.
2024-09-01 01:32:56 +07:00
passivestar
8ff190b065
Fix dock width not respecting editor scale
2024-08-30 22:00:36 +07:00
Rémi Verschelde
1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
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Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +07:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +07:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
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Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +07:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +07:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +07:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 +07:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 +07:00
Rémi Verschelde
cf2782911f
Merge pull request #87787 from aaronfranke/scene-import-type
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ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-28 00:10:27 +07:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +07:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 +07:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +07:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
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Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +07:00
Rémi Verschelde
0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
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[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +07:00
Rémi Verschelde
b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
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Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +07:00
Fredia Huya-Kouadio
a5897d579b
Update the `GodotHost` interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 +07:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +07:00
Hilderin
1b0c5cbc01
Fix FileSystem dock won't show any file folders (v2)
2024-08-20 21:23:13 +07:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 +07:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +07:00
Rémi Verschelde
49e4ad1460
Merge pull request #95691 from Hilderin/fix-display-dialog-while-saving-scene
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Fix display dialog while saving scene
2024-08-20 12:08:49 +07:00
Rémi Verschelde
8dfb8efaa9
Merge pull request #95849 from bruvzg/sys_theme_check
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[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:03:13 +07:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +07:00
Rémi Verschelde
554dc002b5
Merge pull request #85108 from theDrake/pick-main-scene-punctuation
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Adjust `pick_main_scene` dialog punctuation
2024-08-20 10:01:28 +07:00
bruvzg
97085358ce
[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:23:00 +07:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +07:00
Hilderin
da31679d12
Fix display dialog while saving scene
2024-08-17 08:45:13 +07:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +07:00
Hilderin
b1c111d033
Fix reimport file multiple scenes
2024-08-07 20:22:46 +07:00
Hilderin
7934e73d78
Fix performance issue reimport file reload scene
2024-08-06 22:29:04 +07:00
Hilderin
769424388e
Fix crash on reimport scene with animations
2024-08-02 16:50:22 +07:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +07:00
kobewi
2470eedd61
Call restart_editor() in RUN_PROJECT_MANAGER
2024-07-28 20:31:36 +07:00
Rémi Verschelde
1ad905c027
Merge pull request #85654 from Listwon/quit-to-project-list-wipe-fix-40968
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Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2024-07-28 17:46:23 +07:00
Samuele Panzeri
d0bcac8197
Remember editor window mode, screen, size and position on restart
2024-07-23 00:32:12 +07:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +07:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 +07:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
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[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +07:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 +07:00
bruvzg
c151c7dce0
[Editor] Unload addons when using `--import` or `--quit`.
2024-07-09 09:54:41 +07:00
Rémi Verschelde
40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
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Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +07:00
Hilderin
a7c4522c04
Fix custom shortcut Ctrl-Space in Script Editor add a space
2024-07-07 15:53:48 +07:00
Hilderin
5a13cf0aea
Fix re-import glb model doesn't change the old glb model
2024-07-07 02:01:03 +07:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +07:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 +07:00
passivestar
28a0d67233
[macOS] Change the distraction-free mode shortcut
2024-06-30 22:01:12 +07:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +07:00
Rémi Verschelde
54dbb17273
Merge pull request #85513 from KoBeWi/that_one_weird_plugin_that_uses_no_Resources
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Save external data even without scene
2024-06-26 14:51:11 +07:00
kobewi
b70368b78a
Don't insert newline while saving
2024-06-26 13:19:25 +07:00
Hilderin
39369db029
Fix synchronization of global class name
2024-06-25 18:33:07 +07:00
Rémi Verschelde
dc4085060b
Merge pull request #93558 from kitbdev/fix-exit-plugin-crash
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Fix crash on exit with shader editor
2024-06-25 09:25:57 +07:00
Hugo Locurcio
555f0aa2f7
Add comment for editor particles Restart Emission shortcut not using Cmd on macOS
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This is done to avoid a conflict, but it's not obvious when looking
at the code.
2024-06-25 02:22:00 +07:00
kit
da55b6a01c
Fix crash on exit with shader editor
2024-06-24 11:56:46 +07:00
Rémi Verschelde
a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
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Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +07:00
A Thousand Ships
ca18a06ecb
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 09:40:54 +07:00
A Thousand Ships
d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 09:39:05 +07:00
Hilderin
64ba2cf3a9
Fix Can't reopen signals panel immediately after connecting a signal #92996
2024-06-18 18:24:40 +07:00
Rémi Verschelde
edf2f8cb0d
Merge pull request #93238 from bruvzg/ed_unload_addons
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[Editor] Unload addons before quitting to allow cleanup.
2024-06-18 17:59:16 +07:00
A Thousand Ships
d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)`
2024-06-18 17:24:27 +07:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
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Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +07:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 +07:00
passivestar
e0ab91a193
Allow theming renderer colors
2024-06-17 19:45:19 +07:00
bruvzg
d96c58bbd0
[Editor] Unload addons before quitting to allow cleanup.
2024-06-16 17:44:51 +07:00
Rémi Verschelde
b6ad4b193f
System info: Remove empty parentheses when video adapter driver name is unknown
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Seems to be the case at least for me on Fedora, and in various issues I see from
other Linux users.
2024-06-11 16:18:20 +07:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
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This reverts commit 72856d633a .
Fixes #93022 .
2024-06-11 11:46:35 +07:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 +07:00
Rémi Verschelde
5241d30bfa
Merge pull request #92836 from WhalesState/screenshot
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Fix editor screenshots menu button's tooltip
2024-06-10 16:40:56 +07:00
Mounir Tohami
d9452552fa
Fix editor screenshots menu button's tooltip.
2024-06-10 14:13:35 +07:00
风青山
85a1662e3b
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
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Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +07:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +07:00
kobewi
f08a7e32c8
Fix project settings reloading
2024-06-01 11:38:43 +07:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
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Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +07:00
A Thousand Ships
cade5b88d9
Use `CoreStringNames::normal` in more places
2024-05-30 22:57:54 +07:00
A Thousand Ships
926afccbd8
[Scene] Add `SceneStringNames::panel`
2024-05-30 22:54:50 +07:00
A Thousand Ships
755a0efbb6
[Scene] Add `SceneStringNames::id_pressed`
2024-05-30 22:54:04 +07:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
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Some 3D asset files are treated as scenes and may cause some errors when
importing.
When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`
This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.
Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +07:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +07:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 +07:00
Rémi Verschelde
47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
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Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +07:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
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Improve UX when saving newer files on disk
2024-05-29 11:19:41 +07:00
Saracen
e57312d84e
Updated scene hot-reloading:
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Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 +07:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +07:00
Saracen
846bafd47f
Changes the scene reimport function to handle some crash edge cases:
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* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 +07:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +07:00
A Thousand Ships
4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-27 13:29:57 +07:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +07:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +07:00
Rémi Verschelde
9f4dbc6456
Merge pull request #91930 from godotengine/revert-90608-editor/enable-plugin-after-adding
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Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-15 20:21:32 +07:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +07:00
Raul Santos
a8e9dfdcf2
Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-14 07:11:34 +07:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +07:00
Rémi Verschelde
0ebba3023e
Merge pull request #91435 from ajreckof/Fix-selecting-root-when-opening-scene-
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Fix selecting root when opening scene.
2024-05-13 12:05:39 +07:00
ajreckof
0ab5d37049
Fix selecting root when opening scene.
2024-05-12 21:46:21 +07:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +07:00
Rémi Verschelde
b8255b148f
Merge pull request #91555 from AlexanderFarkas/master
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Remove error messages caused by Save on Focus feature
2024-05-08 14:35:37 +07:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
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Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +07:00
AlexanderFarkas
bc19b79776
Remove error messages caused by Save on Focus feature
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Fixes #73765 .
2024-05-08 13:42:45 +07:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +07:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +07:00
Rémi Verschelde
928441052b
Merge pull request #90608 from raulsntos/editor/enable-plugin-after-adding
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Enable `EditorPlugin` added by modules and GDExtensions
2024-05-02 12:46:29 +07:00
Daylily-Zeleen
5c133f5432
Fix crash when switching main screen from a disabled plugin main screen if code editor is floating.
2024-05-01 15:05:56 +07:00
Haoyu Qiu
1e20612940
Allow setting editor dock tabs to icon only
2024-04-30 09:34:14 +07:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 +07:00
David Snopek
52324ebbb3
Fix GDExtension documentation disappearing after hot-reload
2024-04-25 07:24:55 +07:00
Rémi Verschelde
c50e80b481
Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-
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Fix going forward backward in editor selection history.
2024-04-17 20:26:20 +07:00
Rémi Verschelde
544ecc123a
Merge pull request #90616 from Rindbee/update-undo-redo-allowed-after-switching-scene-tab
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Update undo redo allowed after switching scene tab
2024-04-17 10:58:42 +07:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +07:00
Hugo Locurcio
ed540964ee
Add an editor setting to import resources while unfocused
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This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.
The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +07:00
kobewi
445302a4b2
Improve error when scene/resource is saved with newer format
2024-04-15 12:08:35 +07:00
Adam Scott
a0e644eab5
Rename Q&A to Forum in the Help top bar
2024-04-14 15:34:49 +07:00
Adam Scott
38d8abea12
Improve UX when saving newer files on disk
2024-04-14 11:36:07 +07:00
ajreckof
48a6476861
Fix going forward backward in editor selection history.
2024-04-14 17:21:11 +07:00
风青山
29ef52c8ac
Update undo redo allowed after switching scene tab
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It has different status in different tabs.
2024-04-13 16:53:51 +07:00
Raul Santos
db763ae16e
Enable `EditorPlugin` added by modules and GDExtensions
2024-04-13 06:03:59 +07:00
Rémi Verschelde
7c23d32446
Merge pull request #90441 from Calinou/editor-move-build-profile-editor
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Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +07:00
Rémi Verschelde
9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
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Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +07:00
Rémi Verschelde
492c19732e
Merge pull request #86386 from timothyqiu/empty-layout-name
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Strip edges of editor layout names
2024-04-10 14:21:37 +07:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +07:00
Hugo Locurcio
8e924bcb22
Move engine build profile editor to Tools submenu
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- Rename it to Engine Compilation Configuration Editor. This makes
it clearer that it requires compiling the engine to work ("build"
can be understood as exporting a project or building C# solutions
by some).
- Add it to the editor command palette and allow defining a keyboard
shortcut for it, for consistency with other tools.
2024-04-09 19:08:31 +07:00
ajreckof
609559c074
Fix strange visual bug with camera and external change.
2024-04-07 03:49:43 +07:00
kobewi
b9c78ba174
Prevent dropping Resource to the same resource picker
2024-04-05 22:26:29 +07:00
Rémi Verschelde
70f6650404
Merge pull request #90078 from SirLich/project-tools-palette
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Include 'Orphan Resource Explorer' and 'Upgrade Mesh Surfaces' in Command Palette.
2024-04-04 14:37:07 +07:00
Rémi Verschelde
89109e8b01
Merge pull request #89974 from jsjtxietian/tab-close
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Reset `tab_closing_menu_option` when cancelling closing editor
2024-04-04 14:35:41 +07:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +07:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +07:00
Rémi Verschelde
b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
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Allow docks to be closed and opened
2024-04-04 14:31:11 +07:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +07:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +07:00
SirLich
c90b2b4299
Include project->tools in command palette
2024-03-31 20:03:51 +07:00
Haoyu Qiu
23d50b1117
Strip edges of editor layout names
2024-03-31 17:43:03 +07:00
kit
860bff926e
Allow docks to be closed
2024-03-29 22:03:59 +07:00
jsjtxietian
41dce99831
Reset `tab_closing_menu_option` when cancel closing editor
2024-03-28 19:22:52 +07:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +07:00
Rémi Verschelde
c76d2f03b7
Merge pull request #89447 from ajreckof/fix-error-crash-on-change-type-root-after-external-changes
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Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash.
2024-03-24 01:15:38 +07:00
Rémi Verschelde
ae8d43b0bb
Merge pull request #88003 from kitbdev/dock-manager-fixes
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Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +07:00
ajreckof
69e5e582c8
fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash
2024-03-22 01:00:33 +07:00
kit
0c9c84f7a6
Refactor and fix issues in Editor Dock Manager
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Extract Dock Context Menu.
2024-03-16 13:51:31 +07:00
bruvzg
ebb19c4198
[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
2024-03-15 22:46:47 +07:00
Matt Enad
d4ac3fabac
Fix main button margins in custom themes
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Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.
Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 +07:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
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Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +07:00
Danil Alexeev
87718d2a6e
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:02:31 +07:00
Rémi Verschelde
51bfda9446
Fix reporting exit code when command line export fails
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Fixes #83042 .
2024-03-07 01:01:04 +07:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 +07:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +07:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +07:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +07:00
bruvzg
c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-04 23:41:41 +07:00
Rémi Verschelde
82fbbc94fc
Merge pull request #88913 from Cass-dev-web/macos-shortcut-savior
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Modify shortcut for closing scene on macOS only
2024-03-04 20:43:38 +07:00
Christen Lofland
e6d0bf32e9
Do not attempt to set cursor shape when that feature is not available.
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Co-authored-by: Riteo <riteo@posteo.net>
2024-03-02 17:44:55 +07:00