Commit Graph

11872 Commits (cb1569345a6f17da08241e645ab03cb2e1b78d2f)

Author SHA1 Message Date
Hugo Locurcio b6e610136e
Document color format caveats in `Image.set_pixel()` 2025-10-31 18:48:47 +07:00
Thaddeus Crews 3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 +07:00
Thaddeus Crews c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 +07:00
LuoZhihao 7b797988cc Document the rids that will be freed automatically when free their deps
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-31 18:25:23 +07:00
clayjohn 2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer
Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.

They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.

This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.

A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 +07:00
Michael Alexsander 1a1967f989
Make possible to change the ellipsis character in `LinkButton` 2025-10-30 17:32:15 +07:00
Thaddeus Crews 8afb2e5976
Merge pull request #111118 from YeldhamDev/godots_new_groove
Add a new editor theme
2025-10-30 13:51:36 +07:00
Thaddeus Crews e4c9950f62
Merge pull request #103742 from RoyBerardo/random-pitch-semitones
Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
2025-10-30 10:46:06 +07:00
Thaddeus Crews 879bd6eb94
Merge pull request #106290 from smix8/navmanager
Make NavigationServer backend engine selectable
2025-10-30 10:46:00 +07:00
Thaddeus Crews 19aeefd2ea
Merge pull request #112140 from BlueberryGecko/vector2-documentation
Improve documentation for Vector2's angle-related methods
2025-10-30 10:45:57 +07:00
Roy Berardo 2ac01c189d
Change AudioStreamRandomizer random_pitch slider to random_pitch_semitones 2025-10-30 11:38:24 +07:00
smix8 419fc6e22d Make NavigationServer backend engine selectable
Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
2025-10-30 08:59:06 +07:00
Michael Alexsander e06f015f95
Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 +07:00
Hugo Locurcio eccd82afb4 Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision 2025-10-30 02:52:08 +07:00
Haoyu Qiu ea9a2c3b2c Add CSV translation template generation 2025-10-30 08:44:41 +07:00
Blueberry Gecko f88e108779 Improve documentation for Vector2's angle-related methods 2025-10-29 22:35:50 +07:00
Aaron Franke cc13a376c5
Handle NaN and Infinity in JSON stringify function
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-29 12:06:40 +07:00
Thaddeus Crews 2cb2c1fb5b
Merge pull request #112063 from kleonc/image_font_importer_docs_typo_fix
Fix typo in ResourceImporterImageFont docs
2025-10-28 12:19:38 +07:00
Thaddeus Crews 597b0a2f03
Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
2025-10-28 12:19:20 +07:00
Thaddeus Crews 6e8703b0ce
Merge pull request #111963 from Calinou/doc-popup-visible
Document popups being invisible by default
2025-10-28 10:15:36 +07:00
Thaddeus Crews 38369f4618
Merge pull request #111962 from Calinou/doc-textmesh-performance
Document TextMesh performance caveats
2025-10-28 10:15:31 +07:00
kleonc 91c815a545 Fix typo in ResourceImporterImageFont docs 2025-10-27 18:04:56 +07:00
Thaddeus Crews 5a257a904a
Merge pull request #112073 from timothyqiu/make-csv-great-again
Improve CSV translations
2025-10-27 10:01:50 +07:00
Thaddeus Crews 08db7ddf2f
Merge pull request #110245 from Armynator/add-min-gui-drag-distance
Make minimum drag distance configurable for gui elements
2025-10-27 10:01:41 +07:00
Michael Alexsander 687aa56ec8
Add text trimming in `LinkButton` 2025-10-27 10:53:31 +07:00
Haoyu Qiu c1ee8e52e4 Improve CSV translations
- Adds context and plural support
- Adds unescape import options
- Better document OptimizedTranslation

Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-10-27 17:47:45 +07:00
Aaron Franke 3c5df91a90
Use ProjectSettings functions instead of hard-coded folder name in tests 2025-10-24 20:24:50 +07:00
hannes 89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +07:00
Thaddeus Crews 1c9eec6f90
Merge pull request #104951 from jitspoe/master.avi_16bit_audio
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
2025-10-24 11:23:17 +07:00
Thaddeus Crews 822fd083c4
Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 +07:00
Thaddeus Crews edbfb7a6ec
Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 +07:00
Thaddeus Crews c2ca5bdd23
Merge pull request #107275 from DexterFstone/file-system-selection-changed-signal
Expose the signal when user select a file/folder in the FileSystemDock
2025-10-24 11:23:07 +07:00
Thaddeus Crews abb68b85fd
Merge pull request #106237 from shiena/feature/expose-set_ycbcr_images
Expose CameraFeed::set_ycbcr_images
2025-10-24 11:23:06 +07:00
fish 1a72f4c3ba Add scrollbar_h/v_separation theme properties to ScrollContainer 2025-10-24 01:16:51 +07:00
Stuart Carnie 230adb7511 Add Persistent Buffers
This work is a heavily refactored and rewritten from TheForge's initial
code.

TheForge's original code had too many race conditions and was
fundamentally flawed as it was too easy to incur into those data races
by accident.

However they identified the proper places that needed changes, and the
idea was sound. I used their work as a blueprint to design this work.

This PR implements:

 - Introduction of UMA buffers used by a few buffers
(most notably the ones filled by _fill_instance_data).

Ironically this change seems to positively affect PC more than it does
on Mobile.

Updates D3D12 Memory Allocator to get GPU_UPLOAD heap support.

Metal implementation by Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: TheForge team
2025-10-24 08:16:19 +07:00
Hugo Locurcio f7749e5552 Document popups being invisible by default 2025-10-23 19:55:03 +07:00
Hugo Locurcio c456b3dc55 Document TextMesh performance caveats 2025-10-23 19:48:35 +07:00
Thaddeus Crews da593d0c16
Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour
Improve `Environment` adjustments (favor old behavior and quality).
2025-10-23 11:03:56 +07:00
Thaddeus Crews fe4cc92681
Merge pull request #109174 from mihe/logger-docs-note
Add documentation about logging from `Logger` not being supported
2025-10-23 11:03:55 +07:00
Thaddeus Crews d88971f022
Merge pull request #111791 from KoBeWi/timer_anyway
Save editor settings when modified from code
2025-10-23 11:03:52 +07:00
Allen Pestaluky 0c7f013c55 Improve `Environment` color adjustments; specifically brightness and HDR 2D contrast.
This commit changes adjustments to behave as follows for all rendering configurations:

- Apply brightness to linear-encoded values, preventing contrast, saturation, and hue from being affected.
- Apply contrast to perceptually uniform (nonlinear sRGB-encoded) values, matching existing behavior when HDR 2D is disabled and producing optimal visual quality.
- Apply saturation with even color channel weights. This causes brightness of certain colors to change, but matches existing behavior when HDR 2D is disabled.

Adjustments are applied after glow and tonemapping to match existing behavior.
2025-10-23 11:08:49 +07:00
tle-oops 77091f5e67 Allow FileSystemDock to navigate to currently selected scene tab as an option 2025-10-23 09:23:13 +07:00
robert yevdokimov 292772a143 Deprecate `get_scene()` in `EditorScript` class 2025-10-22 17:03:41 +07:00
Thaddeus Crews 0d85d43b0c
Merge pull request #111162 from KoBeWi/tfw_your_side_projects_goes_to_trash
Remove side menu functionality in `EditorFileDialog`
2025-10-22 13:48:43 +07:00
Thaddeus Crews 50ac10f40d
Merge pull request #111830 from KoBeWi/documentation_on_multiple_levels
Add multilevel notes to methods
2025-10-22 13:48:41 +07:00
Thaddeus Crews 38e20331c8
Merge pull request #107303 from passivestar/close-dialog-action
Add support for closing dialog windows with Cmd+W on macOS
2025-10-22 13:48:36 +07:00
Thaddeus Crews c53a181cea
Merge pull request #85762 from KoBeWi/wait_it's_all_nodes︖
Add `change_scene_to_node()`
2025-10-22 13:48:31 +07:00
devloglogan 1a8306bbc1 Allow custom monitors to select desired type 2025-10-22 07:31:44 +07:00
kobewi 33ccc5110e Remove side menu functionality in EditorFileDialog 2025-10-22 12:29:26 +07:00
kobewi 88a5cd2fe0 Add change_scene_to_node() 2025-10-22 12:21:18 +07:00
passivestar 979f8fa342 Add support for closing dialog windows with Cmd+W on macOS 2025-10-22 09:51:14 +07:00
Thaddeus Crews 3f34e38703
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 +07:00
Thaddeus Crews 81910428e6
Merge pull request #103478 from KoBeWi/hover_witch
Add switch on hover to TabBar
2025-10-21 19:09:29 +07:00
Thaddeus Crews e870cd911b
Merge pull request #110895 from Giganzo/input-focus
Add setting for when to show the focus state for mouse input
2025-10-21 19:09:25 +07:00
Thaddeus Crews 361ea1153e
Merge pull request #111140 from DeeJayLSP/gdinter
Use Inter as the default editor font, features enabled
2025-10-21 19:09:24 +07:00
kobewi 682b0f7c54 Add switch on hover to TabBar 2025-10-22 00:34:57 +07:00
Justin Sasso b6b3e1ef9e Add Stretch Modes for Splash Screen
Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 +07:00
Thaddeus Crews da3bdacf64
Merge pull request #111210 from blueskythlikesclouds/ssr-overhaul
Overhaul screen space reflections.
2025-10-21 15:11:08 +07:00
Thaddeus Crews fe9cdea92c
Merge pull request #106947 from Meorge/feat/quick-load-preview
Allow Quick Open dialog to preview change in scene
2025-10-21 15:11:04 +07:00
Thaddeus Crews ed4f4d275e
Merge pull request #110904 from YeldhamDev/tree_drag_unfolding
Unfold tree items on hover while drag-n-dropping
2025-10-21 15:11:01 +07:00
DeeJayLSP 6cf4daafbb Use Inter as the default editor font, features enabled 2025-10-21 16:04:45 +07:00
Skyth c128886c63 Overhaul screen space reflections. 2025-10-21 19:23:38 +07:00
Thaddeus Crews 7ad0636853
Merge pull request #111863 from kitbdev/fix-IME-UPDATE-description
Fix `NOTIFICATION_OS_IME_UPDATE` docs on platform availability
2025-10-21 10:27:12 +07:00
Thaddeus Crews b5d7780142
Merge pull request #111852 from wjt/push-poqllplmlwyz
TileSetAtlasSource: Fix and/an docstring typo
2025-10-21 10:27:10 +07:00
Thaddeus Crews eff2f822a1
Merge pull request #111439 from bruvzg/fd_filt_add
Add MIME argument to the `FileDialog.add_filter`.
2025-10-21 10:27:07 +07:00
Thaddeus Crews 9cd88c14cb
Merge pull request #111773 from DeeJayLSP/main-font-calt-ot-features
Editor: Add OpenType feature settings to Main Font
2025-10-21 10:26:57 +07:00
Thaddeus Crews 16503a10d4
Merge pull request #111744 from bruvzg/te_roff
[TextEdit] Make `wrap_right_offset` adjustable theme constant.
2025-10-21 10:26:53 +07:00
kit afaf834bb3 Fix NOTIFICATION_OS_IME_UPDATE docs on platforms 2025-10-20 19:37:17 +07:00
Thaddeus Crews 076445b804
Merge pull request #111459 from paul-marechal/mesh_data_tool_tangent_doc
Add note for some usages of Plane in APIs
2025-10-20 18:09:53 +07:00
Thaddeus Crews c74e872074
Merge pull request #111817 from charjr/fix-array-remove-at
Correct Array `remove_at()` class reference
2025-10-20 18:09:45 +07:00
Thaddeus Crews 81eb689650
Merge pull request #111782 from Kaleb-Reid/update-swapchain-count-note
Update note for rendering/rendering_device/vsync/swapchain_image_count
2025-10-20 18:09:34 +07:00
Thaddeus Crews d6c5c4eeb5
Merge pull request #107671 from dsnopek/editor-run-control
Allow editor plugins to modify run arguments
2025-10-20 18:09:32 +07:00
Will Thompson 60eb6c39c2 TileSetAtlasSource: Fix and/an docstring typo 2025-10-20 19:47:41 +07:00
DeeJayLSP cd0c9d5f50 Editor: Add OpenType feature settings to Main Font 2025-10-20 10:00:23 +07:00
kobewi 6640380bb6 Add multilevel notes to methods 2025-10-20 11:47:37 +07:00
KOGA Mitsuhiro f4f5b104f5 Expose CameraFeed::set_ycbcr_images 2025-10-19 20:27:55 +07:00
John 7e3dcf3ac0 Correct Array `remove_at` class reference
`remove_at` can take negative positions as relative to the end of the array.
The note is no longer needed and contradictory to the first paragraph.
2025-10-19 11:54:58 +07:00
Kaleb Reid 580c16fae7 Update note for rendering/rendering_device/vsync/swapchain_image_count 2025-10-18 15:35:36 +07:00
Pāvels Nadtočajevs e31830db52
[TextEdit] Make `wrap_right_offset` adjustable theme constant. 2025-10-18 21:35:02 +07:00
kobewi 199a4fa4e2 Save editor settings when modified from code 2025-10-18 15:55:06 +07:00
Thaddeus Crews 94818a5313
Merge pull request #111509 from passivestar/orbit-snapping
Implement orbit snapping in 3D viewport
2025-10-16 12:48:09 +07:00
Thaddeus Crews 2edad6860a
Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
Fix D3D12 rendering device driver returning pointers to internal types for get_resource_native_handle instead of proper D3D12 primitives
2025-10-16 12:48:04 +07:00
passivestar d739700178 Implement orbit snapping in 3D viewport 2025-10-16 12:46:14 +07:00
Thaddeus Crews 49219de402
Merge pull request #108862 from timothyqiu/plural-rules
Move context and plural support to `Translation`
2025-10-15 16:31:07 +07:00
Bryce Hutchings 1f7e7de82b Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource 2025-10-15 10:35:38 +07:00
Sepehr Kalanaki 1e8fd575a9
Fix typo in mutex documentation
Change "more times that" to "more times than"
2025-10-15 12:05:19 +07:00
Clay John 36b92128b1
Merge pull request #110671 from allenwp/environment-glow-consistent
Blend glow before tonemapping and change default to screen.
2025-10-14 21:29:43 +07:00
Robert Grigoryan b3bb376391 Fix description of `Viewport::set_input_as_handled`
The method stops the `InputEvent` from propagating up, not down.
2025-10-14 11:06:54 +07:00
Thaddeus Crews 4ae535b3b9
Merge pull request #111419 from YeldhamDev/numbers_numbers_numbers
Add source lines to file locations on POT generation
2025-10-13 19:29:01 +07:00
Thaddeus Crews c5754ccc52
Merge pull request #111310 from Caaz/patch-1
Update tutorial link for calling Javascript from script
2025-10-13 19:28:48 +07:00
Thaddeus Crews 40dde2a9a1
Merge pull request #111139 from Calinou/doc-node2d-look-at-get-angle-to
Document link between `Node2D.look_at()` and `Node2D.get_angle_to()`
2025-10-13 19:28:37 +07:00
Paul Marechal 509cf611bc Add note for some usages of Plane in APIs
Some old APIs that may expect a Vector4 instead require a Plane: this
is pretty confusing especially with tangents as one could interpret
the API as wanting a value directly representing the tangent plane when
in reality the Plane type is just used to carry one Vector3 and one
extra sign component.

This commit attempts to clear any potential confusion by adding a note
to the APIs using Planes in such a way.
2025-10-13 16:09:49 +07:00
Hugo Locurcio 082766a990
Document link between `Node2D.look_at()` and `Node2D.get_angle_to()`
These methods are closely related, as `Node2D.get_angle_to()` can
be used to get the rotation value that is being applied to `look_at()`
without actually applying it to the node.
2025-10-13 20:47:55 +07:00
Thaddeus Crews e560ea47d4
Merge pull request #70646 from KoBeWi/relatable_offset
Add `pivot_offset_ratio` property to Control
2025-10-13 12:30:10 +07:00
Thaddeus Crews 02f48683b5
Merge pull request #111556 from kleonc/fix_show_members_overview_editor_setting_tooltip
Fix `text_editor/script_list/show_members_overview` editor setting docs/tooltip
2025-10-13 12:29:58 +07:00
Thaddeus Crews 0450686035
Merge pull request #111460 from KoBeWi/dialoging_shortcut_files
Rework FileDialog shortcuts
2025-10-13 12:29:57 +07:00
Mikael Hermansson 3868e7e8bf Add documentation about logging from `Logger` not being supported 2025-10-12 22:04:26 +07:00
Pāvels Nadtočajevs 101fbbbd1f
[Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +07:00
kleonc 5ea0b9d60d Fix `show_members_overview` editor setting docs/tooltip 2025-10-12 15:03:03 +07:00
kobewi 263a2bdec6 Rework FileDialog shortcuts 2025-10-11 14:37:40 +07:00
Allen Pestaluky cafc012b05 Blend `Environment` glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`.

Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-10 12:08:08 +07:00
Raul Santos fdecca2f18
Add `recording_signals` to MissingNode
Allows connecting unknown signals to MissingNode so they aren't lost when the Node type is missing.
2025-10-09 22:08:59 +07:00
Pāvels Nadtočajevs e4988b4bf3
Add MIME argument to the `FileDialog.add_filter`. 2025-10-09 22:17:56 +07:00
Allen Pestaluky bd9d1bf070 Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 +07:00
Michael Alexsander 0de3f8b21f
Add source lines to file locations on POT generation 2025-10-08 16:43:22 +07:00
Thaddeus Crews e20acd3fe3
Merge pull request #111289 from HolonProduction/rm-has-named-classes
Move deprecated `has_named_classes` from `ScriptLanguage` to `ScriptLanguageExtension`
2025-10-08 13:56:37 +07:00
Thaddeus Crews 0091d30e3e
Merge pull request #108818 from bruvzg/no_cli_over
Add project setting and build option to disable `override.cfg` and related CLI arguments.
2025-10-08 13:56:35 +07:00
Thaddeus Crews 7c033002b0
Merge pull request #110863 from kisg/libgodot_migeran_core
LibGodot: Core - Build Godot Engine as a Library
2025-10-08 13:56:34 +07:00
lawnjelly 1c8ef479b4 FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +07:00
Thaddeus Crews 8276e512d6
Merge pull request #110767 from Ryan-000/Fix-AnimationPlayer-to-use-StringName
Fix AnimationPlayer to use StringName instead of String in the exposed API.
2025-10-07 17:15:06 +07:00
Thaddeus Crews 72cf639020
Merge pull request #111178 from PhairZ/anim-is-paused
Expose `is_valid()` from `AnimationPlayer` to make detecting paused animations possible.
2025-10-07 17:15:04 +07:00
Thaddeus Crews ec7d25d355
Merge pull request #111102 from timothyqiu/velocity-delta
Fix description about CharacterBody velocity and delta
2025-10-07 11:54:45 +07:00
Rémi Verschelde d4c0fcba3b
Merge pull request #110881 from Paeniche/master
Fix /tutorial added twice in offline docs
2025-10-07 14:33:41 +07:00
Giganzo e384085ca1 Add setting for when to show the focus state for mouse input 2025-10-07 14:26:14 +07:00
Gergely Kis 6c44c80c62 LibGodot: Core - Build Godot Engine as a Library
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support

Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
2025-10-07 02:15:41 +07:00
Ryan 35999a16dd Fix AnimationPlayer to use StringName instead of String
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-06 16:29:40 +07:00
Thaddeus Crews 62abe9e6e7
Merge pull request #111216 from AdvanceControl/master
Fix incorrect docs example in Dictionary.set description
2025-10-06 14:34:13 +07:00
Thaddeus Crews 48ebbc438e
Merge pull request #111117 from YeldhamDev/focus_corner_cases_fix
Fix cases where `LineEdit` can still show focus with mouse events
2025-10-06 14:34:12 +07:00
Thaddeus Crews f9a2ecd184
Merge pull request #111116 from KoBeWi/fdm
Unify FileDialog context menus
2025-10-06 09:06:25 +07:00
Michael Alexsander 984b52a972
Fix cases where `LineEdit` can still show focus with mouse events 2025-10-06 10:19:35 +07:00
Daniel Cavazos 3fa500d2f3
Update tutorial link for calling Javascript from script 2025-10-05 21:32:19 +07:00
Pāvels Nadtočajevs 1211cd827e
Add project setting and build option to disable `override.cfg` and related CLI arguments. 2025-10-05 21:47:57 +07:00
HolonProduction abeb9c654e Move deprecated `has_named_classes` from `ScriptLanguage` to `ScriptLanguageExtension` 2025-10-05 16:55:06 +07:00
Leandro (cerberus1746) Benedet Garcia 07bbb6e01e
Add "Ragdol System" Tutorial to `PhysicalBone3D` 2025-10-04 22:26:13 +07:00
DexterFstone ee1a36facd Expose the signal when user select a file/folder in the FileSystemDock 2025-10-04 05:33:04 +07:00
AdvanceControl c24d6afd64
Docs: Fix example in Dictionary.set description 2025-10-04 11:11:54 +07:00
Thaddeus Crews f6aa5ba23c
Merge pull request #97210 from AleksLitynski/object-snapshot-debugger
Add an ObjectDB Profiling Tool
2025-10-03 12:01:11 +07:00
Seif El-Din Ahmed 2cb1c51038 Expose is_valid() 2025-10-03 18:37:00 +07:00
Michael Alexsander 8973c91293
Add icon color theme items for `TabBar` and `TabContainer` 2025-10-03 10:41:28 +07:00
kobewi 9af58c1133 Unify FileDialog context menus 2025-10-02 23:10:27 +07:00
Thaddeus Crews 7fbc3a5307
Merge pull request #111133 from versjon/master
Fix typo "blocker" to "block" in AESContext
2025-10-02 15:12:02 +07:00
kobewi fdc79f5286 Remaining FileDialog changes before unification 2025-10-02 19:13:04 +07:00
Thaddeus Crews bf926c2000
Merge pull request #106503 from KoBeWi/docker_exe
Rework editor docks
2025-10-01 17:54:10 +07:00
Jon 54094b9073
Fixed typo "blocker" to "block" in AESContext
Changed 'AES cipher blocker chaining' to 'AES cipher block chaining' in two mode definitions in AESContext
2025-10-01 21:44:01 +07:00
Thaddeus Crews d9078d887f
Merge pull request #109049 from ryevdokimov/deprecate-script-add-root-node
Relocate `add_root_node` method to `EditorInterface` from `EditorScript` and deprecate old method
2025-10-01 13:12:45 +07:00
Thaddeus Crews 45dfd4dd23
Merge pull request #108147 from KoBeWi/set_get_is_back
Expose FileDialog callbacks for getting custom icons
2025-10-01 13:12:42 +07:00
Thaddeus Crews eab59f8057
Merge pull request #111115 from mihe/jolt/drop-experimental
Drop the experimental label for the Jolt Physics integration
2025-10-01 13:12:35 +07:00
Thaddeus Crews 0a5f7125e4
Merge pull request #104740 from Jojo-1000/update-import-plugin-docs
Update EditorImportPlugin docs and clarify which methods are required
2025-10-01 13:12:32 +07:00
David Snopek fe27a72cb5 Allow editor plugins to modify run arguments 2025-10-01 07:37:40 +07:00
Mikael Hermansson b5d0f7a5d2 Drop the experimental label for the Jolt Physics integration 2025-10-01 13:02:10 +07:00
kobewi f88b51995b Expose FileDialog callbacks for getting custom icons 2025-10-01 12:08:34 +07:00
Haoyu Qiu 42b27932a8 Fix description about CharacterBody velocity and delta 2025-10-01 09:55:47 +07:00
Thaddeus Crews e22d442bf6
Merge pull request #110878 from Calinou/doc-node2d-move-local
Fix and improve `Node2D.move_local_{x,y}()` description
2025-09-30 20:10:32 +07:00
Thaddeus Crews 2839d8cee5
Merge pull request #111004 from Calinou/doc-image-compress
Document `compress()` not being supported in exported builds in Image
2025-09-30 20:10:31 +07:00
Thaddeus Crews 4d231b5bf8
Merge pull request #108146 from KoBeWi/singleton_favrec
Expose methods to access FileDialog's favorite/recent lists
2025-09-30 18:35:26 +07:00
Thaddeus Crews 5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 +07:00
Thaddeus Crews a9d4900284
Merge pull request #109779 from dsnopek/thread-is-main-thread
Expose `Thread::is_main_thread()`
2025-09-30 18:35:16 +07:00
Thaddeus Crews b9513683d5
Merge pull request #109900 from Ryan-000/Make-Node-orphan_node_count-thread-safe
Make Node::orphan_node_count thread-safe
2025-09-30 18:35:13 +07:00
Thaddeus Crews d86123870b
Merge pull request #52285 from rxlecky/camera-override-cleanup
Clean up and simplify camera override API
2025-09-30 18:35:11 +07:00
Thaddeus Crews 6b22951162
Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
Add Core UNIX domain socket support
2025-09-30 18:35:08 +07:00