Starter-Kit-FPS/scripts/audio.gd

44 lines
904 B
GDScript

extends Node
# Code adapted from KidsCanCode
var num_players = 12
var bus = "master"
var available = [] # The available players.
var queue = [] # The queue of sounds to play.
func _ready():
for i in num_players:
var p = AudioStreamPlayer.new()
add_child(p)
available.append(p)
p.volume_db = -10
p.finished.connect(_on_stream_finished.bind(p))
p.bus = bus
func _on_stream_finished(stream):
available.append(stream)
func play(sound_path): # Path
queue.append("res://" + sound_path)
func play_random(sound_paths): # Multiple paths, separate by commas
var sounds = sound_paths.split(",")
play(sounds[randi() % sounds.size()].strip_edges())
func _process(_delta):
if not queue.is_empty() and not available.is_empty():
available[0].stream = load(queue.pop_front())
available[0].play()
available[0].pitch_scale = randf_range(0.9, 1.1)
available.pop_front()