extends Node # Code adapted from KidsCanCode var num_players = 12 var bus = "master" var available = [] # The available players. var queue = [] # The queue of sounds to play. func _ready(): for i in num_players: var p = AudioStreamPlayer.new() add_child(p) available.append(p) p.volume_db = -10 p.finished.connect(_on_stream_finished.bind(p)) p.bus = bus func _on_stream_finished(stream): available.append(stream) func play(sound_path): # Path queue.append("res://" + sound_path) func play_random(sound_paths): # Multiple paths, separate by commas var sounds = sound_paths.split(",") play(sounds[randi() % sounds.size()].strip_edges()) func _process(_delta): if not queue.is_empty() and not available.is_empty(): available[0].stream = load(queue.pop_front()) available[0].play() available[0].pitch_scale = randf_range(0.9, 1.1) available.pop_front()