Use circular movement deadzone
get_vector is a circular deadzone, but two get_axis will be a cross-shaped one. https://docs.godotengine.org/en/stable/tutorials/inputs/controllers_gamepads_joysticks.html#which-input-singleton-method-should-i-use https://github.com/godotengine/godot-docs/issues/5378#issuecomment-1635899278pull/9/head
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