Commit Graph

7 Commits (main)

Author SHA1 Message Date
Kenney 35069ae0fc Upgraded to Godot 4.5
Upgraded to Godot 4.5, added a skybox, small tweaks and changes, and breakable blocks!
2025-09-16 21:21:01 +07:00
Hugo Locurcio 136af9113c
Update to Godot 4.4.1, fix visuals in web export
This performs various upgrades and fixes:

- Use lossless compression for all textures to improve quality and fix
  textures on the web export. Textures are very small in size, so they didn't
  use much memory in the first place anyway.
- Adjust the appearance when running under the Compatibility rendering method
  (including the web export), so that the scene brightness roughly matches
  Forward+.
- Enable physics interpolation for smoother visuals when the rendering
  FPS doesn't match the physics tick rate (60 in this project).
- Switch the physics engine to Jolt Physics for faster, more reliable physics.
- Use the `canvas_items` stretch mode to scale 2D elements automatically.
- Remove redundant CanvasLayer node for the HUD (not needed in 3D games).
- Tweak the HUD to constrain the coin display to a 16:9 aspect ratio, so that
  the coin display isn't too far away on ultrawide displays.
2025-07-29 02:39:08 +07:00
Frédéric Batardy e7f866420c Set linear loop on character jump animation 2024-08-19 22:21:25 +07:00
Nathan Lovato 41595b7ff5 update import files to Godot 4.3 2024-08-17 16:16:49 +07:00
Kenney d30cfe55d7 Progress 2024-07-04 18:47:32 +07:00
tomdevelops d5d81481d6
*.glb.import files update 2023-10-31 23:03:40 +07:00
Kenney ba50c0c83a Initial commit 2023-09-15 21:10:32 +07:00