GodotTutorial/Scripts/World.cs

17 lines
560 B
C#

using Godot;
namespace Tutorial1.Scripts;
public partial class World : Node2D {
private PackedScene packedScene;
public override void _Ready() => packedScene = GD.Load<PackedScene>("res://Abdullah.tscn");
public override void _UnhandledInput(InputEvent @event) {
if (@event is InputEventMouseButton mouseEvent)
//Create instance of Sprite scene
if (packedScene.Instantiate() is Sprite2D abdullah) {
abdullah.Position = mouseEvent.Position;
AddChild(abdullah);
}
}
}