17 lines
560 B
C#
17 lines
560 B
C#
using Godot;
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namespace Tutorial1.Scripts;
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public partial class World : Node2D {
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private PackedScene packedScene;
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public override void _Ready() => packedScene = GD.Load<PackedScene>("res://Abdullah.tscn");
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public override void _UnhandledInput(InputEvent @event) {
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if (@event is InputEventMouseButton mouseEvent)
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//Create instance of Sprite scene
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if (packedScene.Instantiate() is Sprite2D abdullah) {
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abdullah.Position = mouseEvent.Position;
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AddChild(abdullah);
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}
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}
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} |