using Godot; namespace Tutorial1.Scripts; public partial class World : Node2D { private PackedScene packedScene; public override void _Ready() => packedScene = GD.Load("res://Abdullah.tscn"); public override void _UnhandledInput(InputEvent @event) { if (@event is InputEventMouseButton mouseEvent) //Create instance of Sprite scene if (packedScene.Instantiate() is Sprite2D abdullah) { abdullah.Position = mouseEvent.Position; AddChild(abdullah); } } }