GodotTutorial/Scripts/Abdullah.cs

18 lines
596 B
C#

using Godot;
namespace Tutorial1.Scripts;
public partial class Abdullah : Sprite2D {
private const int AMOUNT = 5;
private Sprite2D child;
public override void _Ready() => child = GetNode<Sprite2D>("Child");
public override void _Process(double delta) {
uint randomNumber = GD.Randi() % 4;
if (randomNumber == 0) Position += new Vector2(0, -AMOUNT);
if (randomNumber == 1) Position += new Vector2(0, AMOUNT);
if (randomNumber == 2) Position += new Vector2(-AMOUNT, 0);
if (randomNumber == 3) Position += new Vector2(AMOUNT, 0);
}
}