using Godot; namespace Tutorial1.Scripts; public partial class Abdullah : Sprite2D { private const int AMOUNT = 5; private Sprite2D child; public override void _Ready() => child = GetNode("Child"); public override void _Process(double delta) { uint randomNumber = GD.Randi() % 4; if (randomNumber == 0) Position += new Vector2(0, -AMOUNT); if (randomNumber == 1) Position += new Vector2(0, AMOUNT); if (randomNumber == 2) Position += new Vector2(-AMOUNT, 0); if (randomNumber == 3) Position += new Vector2(AMOUNT, 0); } }