GodotTutorial/Character.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bkvgqv8jki0us"]
[ext_resource type="Script" path="res://Scripts/Character.cs" id="2_7gv41"]
[ext_resource type="AudioStream" uid="uid://bad3sgxp8w71p" path="res://Audio/SFX_footstep01_01.wav" id="3_53rr5"]
[ext_resource type="Texture2D" uid="uid://driormxb3in5o" path="res://Icons/Male_2_Idle0.png" id="3_w4es2"]
[node name="Character" type="Node"]
script = ExtResource("2_7gv41")
[node name="Man" type="Sprite2D" parent="."]
position = Vector2(146, 273)
texture = ExtResource("3_w4es2")
[node name="PanelContainer2" type="PanelContainer" parent="Man"]
offset_left = -100.0
offset_top = 30.0
offset_right = 100.0
offset_bottom = 57.0
[node name="VBoxContainer" type="VBoxContainer" parent="Man/PanelContainer2"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Man/PanelContainer2/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Label" type="Label" parent="Man/PanelContainer2/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Health"
[node name="HealthBar" type="ProgressBar" parent="Man/PanelContainer2/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
max_value = 354.0
step = 1.0
value = 67.0
rounded = true
[node name="WalkingSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_53rr5")