forked from sascha/godot
This will be the most useful for stuff like OpenXR, although we'd need a way to eventually also expose the EGL handles. |
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|---|---|---|
| .. | ||
| dynwrappers | ||
| SCsub | ||
| detect_prime_egl.cpp | ||
| detect_prime_egl.h | ||
| display_server_wayland.cpp | ||
| display_server_wayland.h | ||
| egl_manager_wayland.cpp | ||
| egl_manager_wayland.h | ||
| key_mapping_xkb.cpp | ||
| key_mapping_xkb.h | ||
| vulkan_context_wayland.cpp | ||
| vulkan_context_wayland.h | ||
| wayland_thread.cpp | ||
| wayland_thread.h | ||