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godot/platform/linuxbsd/wayland
Riteo d8658df94e Wayland: implement `window_get_native_handle`
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +07:00
..
dynwrappers Add Wayland support 2024-01-30 16:44:47 +07:00
SCsub Add Wayland support 2024-01-30 16:44:47 +07:00
detect_prime_egl.cpp Add Wayland support 2024-01-30 16:44:47 +07:00
detect_prime_egl.h Add Wayland support 2024-01-30 16:44:47 +07:00
display_server_wayland.cpp Wayland: implement `window_get_native_handle` 2024-01-31 11:57:05 +07:00
display_server_wayland.h Wayland: implement `window_get_native_handle` 2024-01-31 11:57:05 +07:00
egl_manager_wayland.cpp Add Wayland support 2024-01-30 16:44:47 +07:00
egl_manager_wayland.h Add Wayland support 2024-01-30 16:44:47 +07:00
key_mapping_xkb.cpp Add Wayland support 2024-01-30 16:44:47 +07:00
key_mapping_xkb.h Add Wayland support 2024-01-30 16:44:47 +07:00
vulkan_context_wayland.cpp Add Wayland support 2024-01-30 16:44:47 +07:00
vulkan_context_wayland.h Add Wayland support 2024-01-30 16:44:47 +07:00
wayland_thread.cpp Add Wayland support 2024-01-30 16:44:47 +07:00
wayland_thread.h Add Wayland support 2024-01-30 16:44:47 +07:00