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godot/platform
Riteo d8658df94e Wayland: implement `window_get_native_handle`
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +07:00
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android Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle 2024-01-29 23:24:05 +07:00
ios Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +07:00
linuxbsd Wayland: implement `window_get_native_handle` 2024-01-31 11:57:05 +07:00
macos Merge pull request #80231 from romlok/input-key-location 2024-01-29 13:15:42 +07:00
web Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +07:00
windows Use raw strings for D3D12 install messages. 2024-01-30 11:13:12 +07:00
SCsub
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00