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godot/scene
Ansraer c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +07:00
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2d Merge pull request #52998 from AnilBK/node2d-renames 2021-12-13 09:15:12 +07:00
3d GPULightMapper: convert colors of lights to linear 2021-12-11 13:01:07 +07:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +07:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 +07:00
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 +07:00
gui Merge pull request #52015 from mechPenSketch/expose_hotzones2 2021-12-15 20:23:07 +07:00
main add 2d scale factor property 2021-12-17 19:19:41 +07:00
resources Add texture filtering properties to `VisualShaderNodeTextureUniform` 2021-12-16 11:50:33 +07:00
SCsub
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +07:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +07:00
register_scene_types.cpp Add compatibility class handlers for portal and room occlusion culling 2021-12-14 18:45:28 +07:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +07:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +07:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +07:00