forked from sascha/godot
Add compatibility class handlers for portal and room occlusion culling
Portal and room occlusion culling is replaced by raster occlusion in 4.0, which undergoes an entirely different setup process. Therefore, we can only convert those nodes to Node3Ds to allow loading `3.x` scenes while keeping transforms valid.4.0
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965a527775
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b6caa0587a
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