forked from sascha/godot
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
(cherry picked from commit
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| .. | ||
| portals | ||
| SCsub | ||
| rasterizer.cpp | ||
| rasterizer.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_types.cpp | ||
| shader_types.h | ||
| visual_server_canvas.cpp | ||
| visual_server_canvas.h | ||
| visual_server_globals.cpp | ||
| visual_server_globals.h | ||
| visual_server_raster.cpp | ||
| visual_server_raster.h | ||
| visual_server_scene.cpp | ||
| visual_server_scene.h | ||
| visual_server_viewport.cpp | ||
| visual_server_viewport.h | ||
| visual_server_wrap_mt.cpp | ||
| visual_server_wrap_mt.h | ||