forked from sascha/godot
Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
(cherry picked from commit e7a73579e3)
3.4
parent
8cb4593eed
commit
6cb32b696e
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