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Fix signal disconnect undo not working

4.0
MinusKube 2023-01-22 22:06:31 +07:00
parent cc7351cd10
commit cf46404082
1 changed files with 2 additions and 2 deletions

@ -695,7 +695,7 @@ void ConnectionsDock::_disconnect(const ConnectDialog::ConnectionData &p_cd) {
Callable callable = p_cd.get_callable(); Callable callable = p_cd.get_callable();
undo_redo->add_do_method(selected_node, "disconnect", p_cd.signal, callable); undo_redo->add_do_method(selected_node, "disconnect", p_cd.signal, callable);
undo_redo->add_undo_method(selected_node, "connect", p_cd.signal, callable, p_cd.binds, p_cd.flags); undo_redo->add_undo_method(selected_node, "connect", p_cd.signal, callable, p_cd.flags);
undo_redo->add_do_method(this, "update_tree"); undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
@ -725,7 +725,7 @@ void ConnectionsDock::_disconnect_all() {
if (!_is_connection_inherited(connection)) { if (!_is_connection_inherited(connection)) {
ConnectDialog::ConnectionData cd = connection; ConnectDialog::ConnectionData cd = connection;
undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable()); undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags); undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.flags);
} }
child = child->get_next(); child = child->get_next();
} }