@ -56,7 +56,6 @@
# include "editor/editor_help.h"
# include "editor/editor_initialize_ssl.h"
# include "editor/editor_settings.h"
# include "editor/editor_settings.h"
# include "editor/editor_themes.h"
# include "editor/import/editor_import_collada.h"
# include "editor/import/editor_scene_importer_gltf.h"
@ -1017,7 +1016,6 @@ void EditorNode::_dialog_action(String p_file) {
_save_default_environment ( ) ;
_save_scene_with_preview ( p_file ) ;
_call_build ( ) ;
_run ( true ) ;
}
} break ;
@ -1567,6 +1565,9 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
editor_data . save_editor_external_data ( ) ;
}
if ( ! _call_build ( ) )
return ;
if ( bool ( EDITOR_DEF ( " run/output/always_clear_output_on_play " , true ) ) ) {
log - > clear ( ) ;
}
@ -2028,7 +2029,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break ;
case RUN_PLAY : {
_menu_option_confirm ( RUN_STOP , true ) ;
_call_build ( ) ;
_run ( false ) ;
} break ;
@ -2073,7 +2073,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
_save_default_environment ( ) ;
_menu_option_confirm ( RUN_STOP , true ) ;
_call_build ( ) ;
_run ( true ) ;
} break ;
@ -2085,7 +2084,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
if ( run_native - > is_deploy_debug_remote_enabled ( ) ) {
_menu_option_confirm ( RUN_STOP , true ) ;
_call_build ( ) ;
if ( ! _call_build ( ) )
break ; // build failed
emit_signal ( " play_pressed " ) ;
editor_run . run_native_notify ( ) ;
}
@ -3039,7 +3041,6 @@ void EditorNode::_quick_opened() {
void EditorNode : : _quick_run ( ) {
_call_build ( ) ;
_run ( false , quick_run - > get_selected ( ) ) ;
}
@ -4215,13 +4216,16 @@ void EditorNode::add_build_callback(EditorBuildCallback p_callback) {
build_callbacks [ build_callback_count + + ] = p_callback ;
}
Editor PluginInitialize Callback EditorNode : : build_callbacks [ EditorNode : : MAX_BUILD_CALLBACKS ] ;
Editor Build Callback EditorNode : : build_callbacks [ EditorNode : : MAX_BUILD_CALLBACKS ] ;
void EditorNode : : _call_build ( ) {
bool EditorNode : : _call_build ( ) {
for ( int i = 0 ; i < build_callback_count ; i + + ) {
build_callbacks [ i ] ( ) ;
if ( ! build_callbacks [ i ] ( ) )
return false ;
}
return true ;
}
void EditorNode : : _inherit_imported ( const String & p_action ) {