@ -97,12 +97,18 @@ bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const {
}
bool InputDefault : : is_action_pressed ( const StringName & p_action ) const {
# ifdef DEBUG_ENABLED
bool has_action = InputMap : : get_singleton ( ) - > has_action ( p_action ) ;
ERR_FAIL_COND_V_MSG ( ! has_action , false , " Request for nonexistent InputMap action ' " + String ( p_action ) + " '. " ) ;
# endif
return action_state . has ( p_action ) & & action_state [ p_action ] . pressed ;
}
bool InputDefault : : is_action_just_pressed ( const StringName & p_action ) const {
# ifdef DEBUG_ENABLED
bool has_action = InputMap : : get_singleton ( ) - > has_action ( p_action ) ;
ERR_FAIL_COND_V_MSG ( ! has_action , false , " Request for nonexistent InputMap action ' " + String ( p_action ) + " '. " ) ;
# endif
const Map < StringName , Action > : : Element * E = action_state . find ( p_action ) ;
if ( ! E )
return false ;
@ -115,7 +121,10 @@ bool InputDefault::is_action_just_pressed(const StringName &p_action) const {
}
bool InputDefault : : is_action_just_released ( const StringName & p_action ) const {
# ifdef DEBUG_ENABLED
bool has_action = InputMap : : get_singleton ( ) - > has_action ( p_action ) ;
ERR_FAIL_COND_V_MSG ( ! has_action , false , " Request for nonexistent InputMap action ' " + String ( p_action ) + " '. " ) ;
# endif
const Map < StringName , Action > : : Element * E = action_state . find ( p_action ) ;
if ( ! E )
return false ;
@ -128,6 +137,10 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const {
}
float InputDefault : : get_action_strength ( const StringName & p_action ) const {
# ifdef DEBUG_ENABLED
bool has_action = InputMap : : get_singleton ( ) - > has_action ( p_action ) ;
ERR_FAIL_COND_V_MSG ( ! has_action , false , " Request for nonexistent InputMap action ' " + String ( p_action ) + " '. " ) ;
# endif
const Map < StringName , Action > : : Element * E = action_state . find ( p_action ) ;
if ( ! E )
return 0.0f ;