From 8a1f8a68fb79fbff95baa337963d0934fe09d334 Mon Sep 17 00:00:00 2001 From: Liz Haas <27thLiz@gmail.com> Date: Sat, 1 Aug 2020 11:46:50 +0200 Subject: [PATCH] Input: Throw error if action doesn't exist Thow errors if requesting an unexisting InputMap action. Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors. fixes #33303 (cherry picked from commit 2aee71d52dc687c8f8be1807436875eb83f7d4fb) --- main/input_default.cpp | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/main/input_default.cpp b/main/input_default.cpp index fb73a7e2c4..09142a188c 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -97,12 +97,18 @@ bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const { } bool InputDefault::is_action_pressed(const StringName &p_action) const { - +#ifdef DEBUG_ENABLED + bool has_action = InputMap::get_singleton()->has_action(p_action); + ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); +#endif return action_state.has(p_action) && action_state[p_action].pressed; } bool InputDefault::is_action_just_pressed(const StringName &p_action) const { - +#ifdef DEBUG_ENABLED + bool has_action = InputMap::get_singleton()->has_action(p_action); + ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); +#endif const Map::Element *E = action_state.find(p_action); if (!E) return false; @@ -115,7 +121,10 @@ bool InputDefault::is_action_just_pressed(const StringName &p_action) const { } bool InputDefault::is_action_just_released(const StringName &p_action) const { - +#ifdef DEBUG_ENABLED + bool has_action = InputMap::get_singleton()->has_action(p_action); + ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); +#endif const Map::Element *E = action_state.find(p_action); if (!E) return false; @@ -128,6 +137,10 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const { } float InputDefault::get_action_strength(const StringName &p_action) const { +#ifdef DEBUG_ENABLED + bool has_action = InputMap::get_singleton()->has_action(p_action); + ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'."); +#endif const Map::Element *E = action_state.find(p_action); if (!E) return 0.0f;