forked from sascha/godot
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.4.0
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2d446771d6
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventShortcut" inherits="InputEvent" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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