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PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"

4.0
Aaron Franke 2023-01-10 00:04:35 +07:00
parent fab9926a95
commit 2bc0bcbd26
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
14 changed files with 15 additions and 15 deletions

@ -586,7 +586,7 @@ void register_global_constants() {
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ALWAYS_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT); BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);

@ -262,7 +262,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) { if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
r->set(E.name, p.duplicate(p_subresources)); r->set(E.name, p.duplicate(p_subresources));
} else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) { } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
Ref<Resource> sr = p; Ref<Resource> sr = p;
if (sr.is_valid()) { if (sr.is_valid()) {
r->set(E.name, sr->duplicate(p_subresources)); r->set(E.name, sr->duplicate(p_subresources));

@ -109,7 +109,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16, PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17, PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array. PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated. PROPERTY_USAGE_ALWAYS_DUPLICATE = 1 << 19, // When duplicating a resource, always duplicate, even with subresource duplication disabled.
PROPERTY_USAGE_HIGH_END_GFX = 1 << 20, PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21, PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22, PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,

@ -2664,8 +2664,8 @@
<constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true"> <constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true">
The property is an array. The property is an array.
</constant> </constant>
<constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true"> <constant name="PROPERTY_USAGE_ALWAYS_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate]. When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should always be duplicated, regardless of the [code]subresources[/code] bool parameter.
</constant> </constant>
<constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true"> <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
The property is only shown in the editor if modern renderers are supported (GLES3 is excluded). The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).

@ -24,7 +24,7 @@
<param index="0" name="subresources" type="bool" default="false" /> <param index="0" name="subresources" type="bool" default="false" />
<description> <description>
Duplicates this resource, returning a new resource with its [code]export[/code]ed or [constant PROPERTY_USAGE_STORAGE] properties copied from the original. Duplicates this resource, returning a new resource with its [code]export[/code]ed or [constant PROPERTY_USAGE_STORAGE] properties copied from the original.
If [param subresources] is [code]false[/code], a shallow copy is returned. Nested resources within subresources are not duplicated and are shared from the original resource. This behavior can be overridden by the [constant PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE] flag. If [param subresources] is [code]false[/code], a shallow copy is returned. Nested resources within subresources are not duplicated and are shared from the original resource. This behavior can be overridden by the [constant PROPERTY_USAGE_ALWAYS_DUPLICATE] flag.
[b]Note:[/b] For custom resources, this method will fail if [method Object._init] has been defined with required parameters. [b]Note:[/b] For custom resources, this method will fail if [method Object._init] has been defined with required parameters.
</description> </description>
</method> </method>

@ -111,7 +111,7 @@ namespace Godot.SourceGenerators
ClassIsEnum = 65536, ClassIsEnum = 65536,
NilIsVariant = 131072, NilIsVariant = 131072,
Array = 262144, Array = 262144,
DoNotShareOnDuplicate = 524288, AlwaysDuplicate = 524288,
HighEndGfx = 1048576, HighEndGfx = 1048576,
NodePathFromSceneRoot = 2097152, NodePathFromSceneRoot = 2097152,
ResourceNotPersistent = 4194304, ResourceNotPersistent = 4194304,

@ -562,7 +562,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"), PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE, PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D", "SkeletonModificationStack2D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
} }
void Skeleton2D::_make_bone_setup_dirty() { void Skeleton2D::_make_bone_setup_dirty() {

@ -502,7 +502,7 @@ void VoxelGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64); BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128); BIND_ENUM_CONSTANT(SUBDIV_128);

@ -716,7 +716,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
/////////////////////////////////////////////////////// ///////////////////////////////////////////////////////
void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const { void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
List<StringName> advance_conditions; List<StringName> advance_conditions;
for (int i = 0; i < transitions.size(); i++) { for (int i = 0; i < transitions.size(); i++) {
StringName ac = transitions[i].transition->get_advance_condition_name(); StringName ac = transitions[i].transition->get_advance_condition_name();

@ -6374,7 +6374,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
ADD_GROUP("Scroll", "scroll_"); ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_smooth"), "set_smooth_scroll_enabled", "is_smooth_scroll_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_smooth"), "set_smooth_scroll_enabled", "is_smooth_scroll_enabled");

@ -2213,7 +2213,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
Variant value = N->get()->get(name).duplicate(true); Variant value = N->get()->get(name).duplicate(true);
if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value); Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate()); current_node->set(name, res->duplicate());

@ -64,7 +64,7 @@ bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &
} }
void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const { void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) { if (Engine::get_singleton()->is_editor_hint()) {

@ -37,7 +37,7 @@ void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list)
PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
PROPERTY_HINT_RESOURCE_TYPE, PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModification2D", "SkeletonModification2D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
} }
} }

@ -1561,7 +1561,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
prop_name += "/" + itos(E.key); prop_name += "/" + itos(E.key);
if (E.key != NODE_ID_OUTPUT) { if (E.key != NODE_ID_OUTPUT) {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE));
} }
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));