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Fix crash on exit or resume on iOS 13

Fixes #7966.
3.2
Max 2019-10-29 10:58:59 +07:00 committed by Rémi Verschelde
parent dc114fa2ef
commit 29bde8cd74
1 changed files with 7 additions and 6 deletions

@ -340,6 +340,7 @@ static void clear_touches() {
[EAGLContext setCurrentContext:context]; [EAGLContext setCurrentContext:context];
[self destroyFramebuffer]; [self destroyFramebuffer];
[self createFramebuffer]; [self createFramebuffer];
[self drawView];
} }
- (BOOL)createFramebuffer { - (BOOL)createFramebuffer {
@ -455,23 +456,23 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires // Updates the OpenGL view when the timer fires
- (void)drawView { - (void)drawView {
if (!active) {
printf("draw view not active!\n");
return;
};
if (useCADisplayLink) { if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion // Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES]; [displayLink setPaused:YES];
// Process all input events // Process all input events
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource) while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
; ;
// We are good to go, resume the CADisplayLink // We are good to go, resume the CADisplayLink
[displayLink setPaused:NO]; [displayLink setPaused:NO];
} }
if (!active) {
printf("draw view not active!\n");
return;
};
// Make sure that you are drawing to the current context // Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context]; [EAGLContext setCurrentContext:context];